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Timed Queue

A queue that drops its content after a given amount of time.

Example

To implement an FPS counter, you could use the following technique:

use std::thread;
use std::time::Duration;
use ttl_queue::TtlQueue;

fn main() {
    let mut fps_counter = TtlQueue::new(Duration::from_secs_f64(1.0));

    for i in 0..100 {
        // Register a new frame and return the number of frames observed
        // within the last second.
        let fps = fps_counter.refresh_and_push_back(());
        debug_assert!(fps >= 1);

        // Sleep 10 ms to achieve a ~100 Hz frequency.
        thread::sleep(Duration::from_millis(10));
    }

    let fps = fps_counter.refresh();
    debug_assert!(fps >= 95 && fps <= 105);
}

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A queue that drops its content after a given amount of time.

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