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@SanderMertens

Sander Mertens

SanderMertens
San Francisco, California

flecs
Hi everyone! 👋

I'm the lead developer of Flecs, a stable and portable Entity Component System for C/C++ games. My goal is to provide a free, fast, high quality entity framework that helps people realize their creative vision, whether that's a game with 100 or 100.000 entities.

Flecs is not my full-time job, and I do not rely on sponsors to sustain myself. All the money donated to Flecs will be used only for the benefit of the community, like improving infrastructure for testing, upgrading ways for the community to interact, or funding small projects.

Any help is appreciated, as even small donations can have a large impact!

Thanks for supporting the people that use Flecs ❤️

Current sponsors 17

@schpidah
@0x0177b11f
@Megafunk
@wirepair
@thejustinwalsh
@zpl-zak
@mctb32
@Bashinerox
@wackoisgod
@kiririn39
@btipling
@Hronet
@ikrima
Private Sponsor
@jtferson
Private Sponsor
@tcdude

Past sponsors 22

@rsms
@clibequilibrium
@neodon
@silenttowergames
@erjohnson
@wesleysliao
@photex
@Manningham
@TFlippy
@0xdeadbad
@johnblat
@Zifkan
Private Sponsor
@Lexxicon
Private Sponsor
Private Sponsor
@BlackxSnow
Private Sponsor

Featured work

  1. SanderMertens/flecs

    A fast entity component system (ECS) for C & C++

  2. SanderMertens/ecs-faq

    Frequently asked questions about Entity Component Systems

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