I am an Associate Professor of Computer Science at Southwestern University in Georgetown, TX. I do research on evolution, PCG, and video games
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Southwestern University
- Georgetown, TX
- http://www.southwestern.edu/~schrum2/
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CPPNArtEvolution
CPPNArtEvolution PublicInteractively evolve various types of art (pictures, animations, shapes, and sounds) using Compositional Pattern Producing Networks
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HyperNEAT
HyperNEAT PublicForked from mhauskn/HyperNEAT
The original implementation of HyperNEAT in C++
C++ 3
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