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rui-han-crh/README.md

Hi there 👋

I'm a software engineer and a video game developer. My expertise is organising and planning ahead for scalable, maintainable and readable code, as well as making digital products look pretty and personal.

In addition, I am very familiar with video game development, specifically organisational structure of programmable components to retain reusablity and low coupling. I also love executing visual design in computer games and graphics!

image

Ex Materia

In my free time, I draw anime-style art. Check out my art gallery on Instagram @nebvis_art.

Take a look at my pinned section for the showcase of my publically available work. Click into each repository to see a preview of the program.

For business opportunities, please contact me using the email in my profile.

Pinned

  1. Catfishing Catfishing Public

    C++ 1

  2. tiled-property-flattener tiled-property-flattener Public

    Provides a way to parse Tiled project files (.tiled-project) and maps into typescript usable format,. Additionally, it also flattens the properties of nested Tiled classes into the root Tiled class…

    TypeScript 4

  3. quine-mccluskey-minimizer quine-mccluskey-minimizer Public

    Takes in either a boolean algebraic expression, a sum of minterms expression or a product of maxterms expression and produces the simplest SOP, POS and truth tables and, optionally, the K-Map using…

    Dart 1

  4. Ex-Materia Ex-Materia Public

    Isometric Turn-Based RPG Game

    C# 1

  5. ip ip Public

    Forked from nus-cs2103-AY2223S1/ip

    A Greenfield Project for CS2103T, with significant frontend changes

    Java

  6. trie-autocomplete trie-autocomplete Public

    Autocompleter using a trie structure

    C++