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A workaround to the unity editor dropdown animations list with too many clips.

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Unity Development Animator

Installation

https://docs.unity3d.com/Packages/com.unity.package-manager-ui@2.1/manual/index.html

{
    "dependencies": {
        "com.rodrigoueda.developmentanimator": "https://github.com/rodrigoueda/com.rodrigoueda.developmentanimator.git#0.1.0"
    }
}

Usage

This package is intended to work in order to reduce the amount of clips from a GameObject, specially in cases when is necessary to scroll through the list of animations.

Long animation list

Open the package window using the menu:

Window -> Development Animator

Select in your hierarchy a GameObject with the Animator you wish to work. The first time that you are working on your animator, you need to press the Create a Development Animator button so the package can generate a new development animator.

After that you will be able to see a list with all the current animations associated with your animator and choose wich one you want to copy to the dev animator pressing the + button.

Original Controller

There is also buttons to locate each animation in your Project window.

When pressing the Switch Controllers button you will have access to the reduced dev animator animation list.

Development Animator

At the Animation window it's now possible to select between the choosed clip list.

Reduced List

Caveats

Since the created development animator is managed by the package, manually editing it can create some bugs with the list window, specially when creating Transitions and Layers.

  • It's recommended to switch to the original animator in order to test your animations.

  • It's also recommended to create new animations on the original animator and then copy it to the development animator instead of the other way around although the package is able to indentify such cases.

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A workaround to the unity editor dropdown animations list with too many clips.

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MIT, Unknown licenses found

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MIT
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LICENSE.meta

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