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#Love2D Game - Player and Tile Movement This is a 2D platformer game built using Love2D framework. In this game, the player can move left and right and jump, and tiles move to the left as the player moves to the right.

#Table of Contents Love2D Game - Player and Tile Movement Table of Contents Getting Started Prerequisites Installing Love2D Gameplay Controls Gameplay Mechanics Assets Code Structure Variables love.load love.update love.draw Authors

#Getting Started:

#Prerequisites: A computer with either Windows, macOS, or Linux operating system Love2D framework Installing Love2D Follow the instructions on the Love2D website to install the framework on your computer.

#Gameplay:

#Controls: Move left: Left arrow key Move right: Right arrow key Jump: Up arrow key Gameplay Mechanics The player can move left and right and jump. Tiles will continuously generate and move to the left as the player moves to the right. When the player reaches the right edge of the screen, they will reappear on the left side of the screen, and the tiles will also shift to the left. A box will occasionally generate at a random height on the right edge of the screen.

#Assets The game uses the following assets:

sprites/box.png - image for the boxes that appear on the screen sprites/tile.png - image for the tiles that make up the platform sprites/background.png - image for the background sprites/Soldier.png - image for the player character Code Structure The game is written in Lua, and the main code is in the main.lua file.

#Variables The following variables are used in the code:

player: table that holds information about the player, including its position, size, velocity, and jump properties ground: table that holds information about the ground, including its position box_image, tile_image, and background_image: images for the boxes, tiles, and background, respectively tiles: table that holds information about the tiles tile_size: size of each tile

#love.load The love.load function is called when the game starts and is used to initialize the game state. In this function, the player's spawn position is set, and initial tiles are generated.

#love.update The love.update function is called once per frame and is used to update the game

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