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Item drop location when killing a monster #8345
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- When a monster is killed, its first item will now always drop at the exact cell the monster was on - When a monster drops more than one item, the items will be deployed on 3 cells around the monster (looping): SE, W and N - Fixed monsters dropping items in reverse order - Fixes #8345
Is it possible to add the mob_loot do not show effect when drop into #8347 |
Currently no good way to differentiate between looted items and normal drops. That's why I reduced this issue also to normal drop behavior only and applied it to all. (In reality looted items actually start north.) Edit: Good news! Looks like I found away to fix this at the same time. |
Will check if the following things could be handled it one go or if a separate issue for them would be better:
(Hint: If you surround yourself by icewalls so only the cell you are standing on does not have an icewall, then all items drop on the cell you are standing on.) |
- When a monster is killed, its first item will now always drop at the exact cell the monster was on - When a monster drops more than one item, the items will be deployed on 3 cells around the monster (looping): SE, W and N - Fixed drop position of looted items (similar to regular drops but independent to it and starts north) - Fixed item drop order (script-granted -> regular drops -> looted drops) - Fixed looted items showing special drop effects - Searching for a free cell to drop an item on now uses the official algorithm - When a monster drops an item, it will no longer drop on cells that are occupied by characters or pets - When a player drops an item, it will now drop in a 5x5 area around the player - Items dropped by players can now stack on the same cell unless the new "item_stacking" config is disabled - When an MVP drop drops to the floor because the player's inventory was full, it will now always drop on that player's cell - Fixes #8345
rAthena Hash
c83f41a
Client Date
2021-11-03
Server Mode
Pre-Renewal
Result
When killing a monster its loot drops on random cell in a 3x3 area around it.
Relevant Log Output
No response
Expected Result
When killing a monster, its first regular drop will always drop at the exact cell the monster was on. It even drops there when the monster is inside Icewall.
After that each following drop drops in the following pattern: SE -> W -> N -> SE (it repeats, but never returns to center)
If those cells are occupied by walls (including Icewall), the item will drop in a 3x3 around that target cell instead (e.g. SE can become 2S).
How to Reproduce
Kill a monster that often drops items e.g CRYSTAL_1 (1395) or EVENT_RICECAKE (1815).
Try again with walls being near it.
Try again by blocking all target cells with Icewall.
Official Information
Can easily be verified through tests.
Modifications that may affect results
No response
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