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Releases: ow-mods/owml

2.13.0

10 Jun 23:07
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First round of fixes for Patch 15

2.12.1

05 Jun 21:26
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  • Fixed an NRE that broke menus

2.12.0

05 Jun 20:24
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  • Mod config settings now support translations. OWML will look for files named after the TextTranslation.Language enums in base game in a folder named translations where your mod is installed. Eg, translations/english.json. These files will follow the same format as New Horizons translations, and the UIDictionary will be used to store key-value pairs for your translation results. Translations support the title and tooltip fields for a setting, and if the title is absent it will use the setting's ID as a key. Check the OWML settings documentation for more info.
  • Added dlcOnly support to settings that should only appear when Echoes of the Eye is installed.

2.11.1

22 Mar 11:31
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Merge pull request #572 from ow-mods/dev

2.11.1

2.11.0

22 Mar 11:00
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Merge pull request #571 from ow-mods/dev

2.11.0

2.10.3

20 Mar 20:48
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Merge pull request #570 from ow-mods/dev

2.10.3

2.10.2

20 Mar 20:29
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  • Fixed input popups being broken on Epic.

2.10.1

20 Mar 20:09
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  • Fixed Configure not being called when editing mod options.
  • Fixed custom buttons on title screen not showing up sometimes.
  • Removed some left-over logs.
  • (Probably) fixed some errors with startup popups.

2.10.0

20 Mar 18:58
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  • Added new menu system!
  • Old menu system is still availabe for backwards compatibility.
  • New menu system is accessed through ModHelper.MenuHelper. Old menus are still located at ModHelper.Menus.
  • Fixed version mismatch error appearing for disabled mods.
  • Added ModHelper.DefaultConfig
  • Make logs in ModAssets use MessageType.Debug (Avoids spam when loading asset bundles.)
  • Added full Outer Wilds and OWML version to title screen.

2.9.8

25 Sep 20:58
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  • Update game versions and game libs.