Releases: libgdx/libgdx
1.12.1
libGDX 1.12.1 is a minor release containing plenty of small fixes and improvements. Check out our blog post to find out more!
Click to show the full list of changes
- Revert "Add back OpenGLES linking for gdx-setup" by @Berstanio in #6889
- Fix borderless fullscreen when taskbar is on the left/top by @crykn in #7164
- Change androidx.fragment dependency to compileOnly by @Berstanio in #7179
- One-line fix for Tiled failures on GWT. by @tommyettinger in #7176
- Update WebGL API - getFramebufferAttachmentParameter by @JamesTKhan in #7193
- [Tiled] TiledLayer paralaxx default values fix by @lyze237 in #7192
- Use setup-java v3 to manage gradle caches by @fourlastor in #7074
- Fixes potential IndexOutOfBoundsException on AsynchronousAndroidSound by @obigu in #7181
- gdx-setup: 1.10.1 -> 1.11.0 by @Frosty-J in #7195
- Automatically switch audio device if it was changed on the OS by @rafaskb in #7184
- For GL30 compatibility, use indexed lsans-15.png . by @tommyettinger in #7172
- Revert #6821 by @obigu in #7215
- Fix for #7216 (bitwise precedence). by @tommyettinger in #7217
- Add comment to Input.Keys documentation for ⌘ Command key by @mwhiter in #7225
- Fix some casts in ParticleEditor and Flame. by @tommyettinger in #7213
- Update to LWJGL 3.3.3 by @Berstanio in #7236
- Fix setCursor releasing the caught cursor on the LWJGL 3 backend. by @crykn in #7239
- Update CONTRIBUTING.md by @crykn in #7237
- Remove unnecessary Input hack by @obigu in #7242
- "Dokumentation" Merge Rectangle by @lukasb1b in #7233
- Dokumentation Ellipse by @lukasb1b in #7231
- Add Bullet test demonstrating btHeightfieldTerrainShape by @JamesTKhan in #7238
- Lower GLIBC requirements by using building linux natives on ubuntu 18.04 docker by @theofficialgman in #7178
- Remove usage of deprecated tag on GL30 by @JamesTKhan in #7196
- 6901 - Support Tiled "Object" Type Map Property by @JohnLavender474 in #7229
- Clear list pointers of child before adding it to a JsonValue by @dasisdormax in #7044
- Upgrade MobiVM to 2.3.20 by @obigu in #7249
- align for TiledDrawable by @TCreutzenberg in #7207
- Use STBVorbis to decode ogg data for Sound by @Hangman in #7140
- Upgrade some default Android backend versions by @obigu in #7244
- Fix ANGLE GLES renderer on dekstop by @Berstanio in #7251
- Fixes #7256 by @obigu in #7259
- Add Vector4 class and use it where fitting by @tommyettinger in #7260
- Add missing changelog entries. by @crykn in #7266
- Fix longPress being triggered on back Android System gesture by @obigu in #7265
Full Changelog: 1.12.0...1.12.1
Click to show a list of new first time contributors
- @mwhiter made their first contribution in #7225
- @lukasb1b made their first contribution in #7233
- @theofficialgman made their first contribution in #7178
- @JohnLavender474 made their first contribution in #7229
1.12.0
1.11.0
Since our last release a little over a year ago, a great deal of work has been done! libGDX 1.11.0 brings improvements and new features in various areas – take a look at our blog post to find out more! If you are upgrading from an older version, be sure to also check out the Ultimate Migration Guide (1.9.10 to 1.10.0).
1.10.0
It has been over five years since the release of 1.9.0, the last major version of libGDX. That doesn’t mean that libGDX did not change over the last years – in fact, it has quite a lot – but we weren’t always as strict about our versioning as we should have been. By and large, version 1.10.0 doesn’t include any shining new features, but it provides a clean cut from the past 1.9.x releases and contains a few breaking changes. So let’s dive right in and take a look at those.
1.9.14
1.9.13
1.9.12
1.9.11
gdx-parent-1.9.11 [maven-release-plugin] copy for tag gdx-parent-1.9.11
libGDX 1.0.0
Libgdx 0.9.9 Xamarin Release
This is a special release of libgdx 0.9.9 including the Xamarin backend. See http://www.badlogicgames.com/wordpress/?p=3213