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Releases: google-deepmind/mujoco

3.1.6

03 Jun 22:26
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3.1.5

07 May 20:10
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3.1.4

10 Apr 20:08
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3.1.3

05 Mar 22:52
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3.1.2

05 Feb 22:16
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3.1.1

18 Dec 21:59
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3.1.0

13 Dec 20:43
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3.0.1

15 Nov 20:34
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3.0.0

18 Oct 12:10
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New features

  1. Added simulation on GPU and TPU via the new MuJoCo XLA (MJX) Python module. Python users can now natively run MuJoCo simulations at millions of steps per second on Google TPU or their own accelerator hardware.

    • MJX is designed to work with on-device reinforcement learning algorithms. This Colab notebook demonstrates using MJX along with reinforcement learning to train humanoid and quadruped robots to locomote: Open In Colab
    • The MJX API is compatible with MuJoCo but is missing some features in this release. See the outline of MJX feature parity for more details.
  2. Added new signed distance field (SDF) collision primitive. SDFs can take any shape and are not constrained to be convex. Collision points are found by minimizing the maximum of the two colliding SDFs via gradient descent.

    • Added new SDF plugin for defining implicit geometries. The plugin must define methods computing an SDF and its gradient at query points. See the documentation for more details.
  3. Added new low-level model element called flex, used to define deformable objects. These simplicial complexes can be of dimension 1, 2 or 3, corresponding to stretchable lines, triangles or tetrahedra. Two new MJCF elements are used to define flexes. The top-level deformable section contains the low-level flex definition. The flexcomp element, similar to composite is a convenience macro for creating deformables, and supports the GMSH tetrahedral file format.

    • Added shell passive force plugin, computing bending forces using a constant precomputed Hessian (cotangent operator).

      Note: This feature is still under development and subject to change. In particular, deformable object functionality is currently available both via deformable and composite, and both are modifiable by the first-party elasticity plugins. We expect some of this functionality to be unified in the future.

  4. Added constraint island discovery with mj_island. Constraint islands are disjoint sets of constraints and degrees-of-freedom that do not interact. The only solver which currently supports islands is CG. Island discovery can be activated using a new enable flag. If island discovery is enabled, geoms, contacts and tendons will be colored according to the corresponding island, see video. Island discovery is currently disabled for models that have deformable objects (see previous item).

  5. Added mjThreadPool and mjTask which allow for multi-threaded operations within the MuJoCo engine pipeline. If engine-internal threading is enabled, the following operations will be multi-threaded:

    • Island constraint resolution, if island discovery is enabled and the CG solver is selected. The 22 humanoids model shows a 3x speedup compared to the single threaded simulation.
    • Inertia-related computations and collision detection will happen in parallel.

    Engine-internal threading is a work in progress and currently only available in first-party code via the testspeed utility, exposed with the npoolthread flag.

  6. Added capability to initialize composite particles from OBJ files. Fixes #642 and #674.

General

Important

Breaking API changes

  1. Removed the macros mjMARKSTACK and mjFREESTACK.

    Migration: These macros have been replaced by new functions mj_markStack and mj_freeStack. These functions manage the mjData stack in a fully encapsulated way (i.e., without introducing a local variable at the call site).

  2. Renamed mj_stackAlloc to mj_stackAllocNum. The new function mj_stackAllocByte allocates an arbitrary number of bytes and has an additional argument for specifying the alignment of the returned pointer.

    Migration: The functionality for allocating mjtNum arrays is now available via mj_stackAllocNum.

  3. Renamed the nstack field in mjModel and mjData to narena. Changed narena, pstack, and maxuse_stack to count number of bytes rather than number of mjtNums.

  4. Changed mjData.solver, the array used to collect solver diagnostic information. This array of mjSolverStat structs is now of length mjNISLAND * mjNSOLVER, interpreted as as a matrix. Each row of length mjNSOLVER contains separate solver statistics for each constraint island. If the solver does not use islands, only row 0 is filled.

    • The new constant mjNISLAND was set to 20.
    • mjNSOLVER was reduced from 1000 to 200.
    • Added mjData.solver_nisland: the number of islands for which the solver ran.
    • Renamed mjData.solver_iter to solver_niter. Both this member and mjData.solver_nnz are now integer vectors of length mjNISLAND.
  5. Removed mjOption.collision and the associated option/collision attribute.

    Migration:

    • For models which have <option collision="all"/>, delete the attribute.
    • For models which have <option collision="dynamic"/>, delete all pair elements.
    • For models which have <option collision="pair"/>, disable all dynamic collisions (determined via contype/conaffinity) by first deleting all contype and conaffinity attributes in the model and then setting them globally to 0 using
      <default> <geom contype="0" conaffinity="0"/> </default>.
  6. Removed the rope and cloth composite objects.

    Migration: Users should use the cable and shell elasticity plugins.

  7. Added mjData.eq_active user input variable, for enabling/disabling the state of equality constraints. Renamed mjModel.eq_active to mjModel.eq_active0, which now has the semantic of "initial value of mjData.eq_active". Fixes #876.

    Migration: Replace uses of mjModel.eq_active with mjData.eq_active.

  8. Changed the default of autolimits from "false" to "true". This is a minor breaking change. The potential breakage applies to models which have elements with "range" defined and "limited" not set. Such models cannot be loaded since version 2.2.2 (July 2022).

  1. Added a new dyntype, filterexact, which updates first-order filter states with the exact formula rather than with Euler integration.

  2. Added an actuator attribute, actearly, which uses semi-implicit integration for actuator forces: using the next step's actuator state to compute the current actuator forces.

  3. Renamed actuatorforcerange and actuatorforcelimited, introduced in the previous ve...

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2.3.7

20 Jul 09:56
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General

  1. Added primitive collider for sphere-cylinder contacts, previously this pair used the generic convex-convex collider.
  2. Added joint-actuatorforcerange for clamping total actuator force at joints and sensor-jointactuatorfrc<sensor-jointactuatorfrc> for measuring total actuation force applied at a joint. The most important use case for joint-level actuator force clamping is to ensure that Cartesian actuator forces are realizable by individual motors at the joints. See Actuator force clamping for details.
  3. Added an optional content_type attribute to hfield, texture, and mesh assets. This attribute supports a formatted Media Type (previously known as MIME type) string used to determine the type of the asset file without resorting to pulling the type from the file extension.
  4. Added analytic derivatives for quaternion subtraction and integration (rotation with an angular velocity). Derivatives are in the 3D tangent space.
  5. Added mjv_connector which has identical functionality to mjv_makeConnector, but with more convenient "from-to" argument parametrization. mjv_makeConnector is now deprecated.
  6. Bumped oldest supported MacOS from version 10.12 to 11. MacOS 11 is the oldest version still maintained by Apple.

Python bindings

  1. The passive viewer handle now exposes update_hfield, update_mesh, and update_texture methods to allow users to update renderable assets. (#812 , #958, #965)
  2. Allow a custom keyboard event callback to be specified in the passive viewer. (#766)
  3. Fix GLFW crash when Python exits while the passive viewer is running. (#790)

Models

  1. Added simple car example model.