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Fix MultiMesh buffer cache in transforms-only case #91846

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merged 1 commit into from May 14, 2024

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rburing
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@rburing rburing commented May 11, 2024

Just updates the cache.

The issue was found while implementing

The fix was found with the help of @clayjohn on RocketChat #rendering.

@rburing rburing added this to the 4.3 milestone May 11, 2024
@rburing rburing marked this pull request as ready for review May 11, 2024 18:57
@rburing rburing requested a review from a team as a code owner May 11, 2024 18:57
@rburing rburing force-pushed the multimesh_cache_me_if_you_can branch from ed2a2d4 to a24cb7b Compare May 11, 2024 19:10
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Looks great!

@clayjohn clayjohn added the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label May 14, 2024
@akien-mga akien-mga merged commit d532bc5 into godotengine:master May 14, 2024
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Thanks!

@rburing rburing deleted the multimesh_cache_me_if_you_can branch May 15, 2024 16:19
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3 participants