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Updating "Display Close Button" setting (interface/scene_tabs/display_close_button) in Editor Settings changes the size of scene tabs, but the add button at the end of the tabs was not being moved until the next update, causing gaps/overlaps between the controls. Adding call to _scene_tabs_resized() after getting the new settings to update the add button position.
Fixesgodotengine#91850
Tested versions
v4.3.dev.custom_build [bdc0316]
System information
Godot v4.3.dev (bdc0316) - Windows 10.0.22631 - Vulkan (Forward+) - integrated AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 31.0.24002.92) - AMD Ryzen 7 PRO 6850U with Radeon Graphics (16 Threads)
Issue description
Note the "Add new scene" button.
2024-05-11.17-14-14.mp4
Steps to reproduce
Change Display Close Button from Never to something else.
Minimal reproduction project (MRP)
N/A
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