Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Modifying Display Close Button in Editor Settings Scene Tabs causes UI issues #91850

Closed
ryevdokimov opened this issue May 11, 2024 · 0 comments · Fixed by #91859
Closed

Modifying Display Close Button in Editor Settings Scene Tabs causes UI issues #91850

ryevdokimov opened this issue May 11, 2024 · 0 comments · Fixed by #91859

Comments

@ryevdokimov
Copy link
Contributor

Tested versions

v4.3.dev.custom_build [bdc0316]

System information

Godot v4.3.dev (bdc0316) - Windows 10.0.22631 - Vulkan (Forward+) - integrated AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 31.0.24002.92) - AMD Ryzen 7 PRO 6850U with Radeon Graphics (16 Threads)

Issue description

Note the "Add new scene" button.

2024-05-11.17-14-14.mp4

Steps to reproduce

Change Display Close Button from Never to something else.

Minimal reproduction project (MRP)

N/A

@akien-mga akien-mga added this to the 4.3 milestone May 13, 2024
dimitry- pushed a commit to AndroidWasm/godot that referenced this issue May 16, 2024
Updating "Display Close Button" setting (interface/scene_tabs/display_close_button) in Editor Settings changes the size of scene tabs, but the add button at the end of the tabs was not being moved until the next update, causing gaps/overlaps between the controls.  Adding call to _scene_tabs_resized() after getting the new settings to update the add button position.

Fixes godotengine#91850
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants