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Alt key conflict between scene drag and drop and 3D navigation scheme #90112

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ryevdokimov opened this issue Apr 1, 2024 · 3 comments · May be fixed by #91845
Open

Alt key conflict between scene drag and drop and 3D navigation scheme #90112

ryevdokimov opened this issue Apr 1, 2024 · 3 comments · May be fixed by #91845

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@ryevdokimov
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ryevdokimov commented Apr 1, 2024

Tested versions

v4.3.dev5.mono.official [89f70e9]

System information

Godot v4.3.dev5.mono - Windows 10.0.22631 - Vulkan (Forward+) - integrated AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 31.0.24002.92) - AMD Ryzen 7 PRO 6850U with Radeon Graphics (16 Threads)

Issue description

Since #87623 has been merged the alt key is used as a drag-and-drop modifier to instantiate scenes as a child of root instead of a child of a selected node. However, this now conflicts with none default navigation schemes.

2024-04-01.13-55-11.mp4

Steps to reproduce

Change navigation scheme to Maya or Modo.

image

Hold Alt while doing drag-and-drop to instantiate scene as a child of root

Minimal reproduction project (MRP)

N/A

@Calinou
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Calinou commented Apr 27, 2024

What modifier should we use instead when using the Maya or Modo navigation schemes? Shift is already used, and Ctrl should be avoided as it's used for the grid snapping toggle.

@ryevdokimov
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ryevdokimov commented May 1, 2024

Maybe just have the drag-and-drop override the alt functionality in the viewport? This seems to already be the case with right-click functionality, which prevents orbiting.

@akien-mga akien-mga added this to the 4.3 milestone May 7, 2024
@ryevdokimov
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ryevdokimov commented May 11, 2024

I think there is some kind of conflict with right-click as well now that I'm looking into this again. IMO I think it's just better to disable freelook, navigation and/or all input all together when drag-and-dropping.

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4 participants