egui
: Added reduce_texture_memory
to Options
#4431
Open
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Summary
This PR introduces a new configuration option
reduce_texture_memory
inegui
.Changes
reduce_texture_memory
option inegui
. When set totrue
,egui
will discard the loaded image data after the texture is uploaded to the GPU, reducing memory usage. This is beneficial when handling a large number of images and retaining the image data is unnecessary, potentially saving substantial memory. However, this makes it impossible to serialize the loaded images or render on non-GPU systems. Default isfalse
.Impact
This new configuration option gives users more control over their memory usage, especially when dealing with a large number or large resolution of images. It allows users to optimize their applications based on their specific needs and constraints.