Skip to content

edintomato2/Beret

Repository files navigation

Beret, a level editor and viewer for FEZ.


Level viewing and editing

  1. Use FEZRepacker to extract the contents of your FEZ .pak files. Note that most of the good stuff is stored in Other.pak!
  2. Launch Beret.exe. Go through the first time setup to tell Beret where your decompiled directories are.
  3. Load a .fezlvl.json file from the File menu! (.fezlvl.jsons are usually found in the levels directory)
  4. Alternatively, you can make a new level from scratch by pressing the "New Level" button instead. This will ask you to load a specific trileset for your level!

Level testing

Thanks to HAT v1.1.0, levels don't have to be recompiled into a .pak file!

  1. Follow this guide to create an asset mod for FEZ.
  2. Place your levels into Assets/levels/.
  3. Install FEZUG if you haven't already!
  4. Run MONOMODDED_FEZ.exe, and press ` to open FEZUG's console.
  5. Warp to your level with warp <level_name>!

Usage

Key(s) What it does
W/S Up/Down
A/D Left/Right
R/F Forwards/Backwards
X Delete object (trile, art object, NPC...)
Left Click Place object
Arrow Keys Select from palette
Shift + 2 2D Mode

Screenshots

Warning

Since I'm updating this pretty often, screenshots may not necessarily be representative of the latest release!

Regardless, here are a few screenshots. Screenshot of level "OWL" Screenshot of custom level "BERET"