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V4 support openharmony #20793

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V4 support openharmony #20793

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V4 support openharmony

${ZLIB_LIBRARY}
${ICONV_LIBRARY}
"/usr/lib/libz.dylib"
"/usr/lib/libiconv.dylib"

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Why do we need to modify the ios platform?

@@ -29,7 +29,7 @@ message(STATUS "PYTHON_PATH:" ${PYTHON_COMMAND})
message(STATUS "COCOS_COMMAND_PATH:" ${COCOS_COMMAND})
message(STATUS "HOST_SYSTEM:" ${CMAKE_HOST_SYSTEM_NAME})
# the default behavior of build module
option(BUILD_LUA_LIBS "Build lua libraries" OFF)
option(BUILD_LUA_LIBS "Build lua libraries" ON)

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Why does it need to be on by default?


#include "base/CCController.h"

#if (CC_TARGET_PLATFORM == CC_PLATFORM_OHOS)

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This is a file only owned by the openharmony platform and does not need to be added?

@@ -36,7 +36,13 @@
#include "base/CCDirector.h"
#include "base/CCEventCustom.h"

#pragma comment(lib,"lua51.lib")
#if (CC_TARGET_PLATFORM == CC_PLATFORM_OHOS)
#if _MSC_VER

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‘_MSC_VER‘ is a windows macro?

@@ -10,8 +10,10 @@ require "cocos.init"

local director = cc.Director:getInstance()
local glView = director:getOpenGLView()
local widthx = 1024
local heighty = 2112

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Why do we need to change this width and height for other platforms (like windows, android)?

}
};

} // namespace CocosDenshion

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Suggested change
} // namespace CocosDenshion
} // namespace cocos2d

@@ -105,6 +105,78 @@ elseif(ANDROID)
audio/android/tinysndfile.cpp
)

elseif(OHOS)

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Does OHOS mean harmonyOS or openharmony? It's really confused to me.
Look at this in Cocos Creator: https://github.com/cocos/cocos-engine/blob/v3.8.2/native/CMakeLists.txt#L114

In Cocos Creator, OHOS macro is for HarmonyOS while OPENHARMONY macro is for openharmony OS.

void MessageBox(const char * pszMsg, const char * pszTitle) {
std::string msg(pszMsg);
std::string title(pszTitle);
JSFunction::getFunction("DiaLog.showDialog").invoke<void>(msg, title);

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Should DiaLog.showDialog be Dialog.show ? Dialog is a word and doesn't need to make the L uppercase.
And show has already been in the scope of Dialog, the name of showDialog is a little redundant.

*/
virtual ~FileUtilsOhos();

static void setassetmanager(NativeResourceManager* a);

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Need to keep the same naming rules.
Here should be setAssetManager like the following getter getAssetManager function.

#include <EGL/egl.h>
PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOESEXT = 0;
PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOESEXT = 0;
PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOESEXT = 0;

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It's better to use nullptr to initialize a pointer variable.


auto fileUtils = FileUtils::getInstance();
std::vector<std::string> searchPaths;

if (screenSize.height > 320)
{
auto resourceSize = Size(960, 640);
auto resourceSize = Size(1024, 2112);

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Why change the default value of design resolution size and resource size?
The design resolution and content scale factor should not be changed since they were confirmed when write the test case.

blockSize, TextHAlignment::LEFT, verticalAlignment[vAlignIdx]);
auto center = Label::createWithTTF("alignment center", fontFile, fontSize,
blockSize, TextHAlignment::CENTER, verticalAlignment[vAlignIdx]);
auto right = Label::createWithTTF("alignment right", fontFile, fontSize,

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So Label::createWithSystemFont was not implemented for openharmony platform?

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