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Tuile (French for tile) is a 2D graphics engine inspired from old hardware and based on layers, tiles sets, tile maps and sprites. Its scanline rendering pipeline makes it perfect for raster effects.

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bquenin/tuile

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Tuile

Tuile (French for tile) is a 2D graphics engine inspired from old hardware and based on layers, tiles sets, tile maps and sprites. Its scanline rendering pipeline makes it perfect for raster effects.

Just a rendering pipeline

Tuile rendering pipeline outputs everything to a framebuffer. You can therefore use your favorite game engine to display the resulting frames. Note that this repository uses Ebiten for all the samples.

Samples

You can check the available samples in the samples directory. For instance, you can run the curvature sample using the following commands:

cd samples/curvature
go run .

Web Assembly Sample

Check the instructions provided in the README to run this sample.

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Tuile (French for tile) is a 2D graphics engine inspired from old hardware and based on layers, tiles sets, tile maps and sprites. Its scanline rendering pipeline makes it perfect for raster effects.

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