I have created a 3D shooter game made in Unity 3D.
My main goal with this project is to learn and apply art, design and programming concepts. I made this approach to grow my knowledge within my chosen discipline, while art, design and code come together to make a game. To become a better game developer.
- Creating 3D games in Unity.
- Using Unity Terrain to create environments.
- To create more elaborate user interfaces (UI).
- Better understand the asset pipeline.
- Configuration of the 3D assets used.
- Level design in 3D space.
- Creating a complex C# script from scratch, the Player Controller script.
- Getting familiar with Visual Studio Code.
- Using NavMesh to create Enemy movement.
- Introduction to a more complex game system.
- Continuing to familiarise myself with the Unity editor.
- Using Unity best practices.
- Using Unity's best tips and techniques.