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Eternal Invasion - 3D shooter

I have created a 3D shooter game made in Unity 3D.

My main goal with this project is to learn and apply art, design and programming concepts. I made this approach to grow my knowledge within my chosen discipline, while art, design and code come together to make a game. To become a better game developer.

The concepts I have learned:

  • Creating 3D games in Unity.
  • Using Unity Terrain to create environments.
  • To create more elaborate user interfaces (UI).
  • Better understand the asset pipeline.
  • Configuration of the 3D assets used.
  • Level design in 3D space.

Other concepts I have also learned:

  • Creating a complex C# script from scratch, the Player Controller script.
  • Getting familiar with Visual Studio Code.
  • Using NavMesh to create Enemy movement.
  • Introduction to a more complex game system.
  • Continuing to familiarise myself with the Unity editor.
  • Using Unity best practices.
  • Using Unity's best tips and techniques.

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