I have created a 3D platformer game made in Unity 3D.
My main goal with this project is to learn and apply art, design and programming concepts. I made this approach to grow my knowledge within my chosen discipline, while art, design and code come together to make a game. To become a better game developer.
- Creating 3D games in Unity.
- Using ProGrids package to help in level layout and design.
- Using ProBuilder to help in "whiteboxing" levels (AKA, level design prototyping).
- Understanding a bit about 3D modeling concepts such as faces, vertices, extruding, and edge loops (using ProBuilder).
- Practicing a typical level design pipeline from whiteboxing to an art pass.
- Reemphasizing good coding practices such as creating and following a coding standard.
- Learn to create particle effects.
- Understanding ad hoc programming vs. generalized programming.
- Be exposed to more complex game systems.
- Continuing to familiarise myself with the Unity editor.
- Using Unity best practices.
- Using Unity's best tips and techniques.