Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[UNREAL] Implicit Content Manifest and Content Window #25

Open
PedroRauizBeamable opened this issue May 1, 2024 · 0 comments
Open

[UNREAL] Implicit Content Manifest and Content Window #25

PedroRauizBeamable opened this issue May 1, 2024 · 0 comments
Assignees

Comments

@PedroRauizBeamable
Copy link
Collaborator

We are reworking the Content Workflow in Unreal to solve the following problems of the "DataTable is a Manifest" approach.

  • Version Control is a bit annoying as the DataTable is a single serialized binary asset.
  • The concept of a Local Manifest that is not just derived from the contents of the .beamable/content folder has proven unnecessary.

Definition of Done

  • A new Content Window with flows for Create/Rename/Delete and Editing individual content pieces.
    • Displays the content type clearly.
    • Displays the content status clearly (Added/Deleted/Modified/Up-to-Date)
    • Supports undo when editing each content object properties.
  • Infers the current state of content from the state of the .beamable/content folder through the CLIs local-manifest command.
  • Exposes functionality to Download (reset contents to what is in the realm) and Publish (push content to the currently selected realm).
  • Looks like the Unreal Content Browser and enables project-customization of the visual representation of each piece of content in the window.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant