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stove - an editor for cooked unreal engine maps

features

  • visualise maps as they would be in-game
  • edit actor properties and transforms
  • duplicate and delete actors
  • transplant actors from other maps (including your own!)

roadmap

basic functionality

  • save and open unreal map files of any version
  • display a selectable list of actors
  • allow editing all of an actor's transforms
  • render each actor as a cube/sprite in a 3d scene
  • walk around the scene with an unreal-editor-style camera
  • duplicate actors in the same map
  • transplant actors from a different map
  • edit the properties of actors and their components

convenience

  • undo and redo
  • actor deletion
  • move actors in the viewport
  • searching

advanced functionality

  • insert default values (properties left as default are cut from the map)
  • delete excess exports left after actor removal
  • duplicate and transplant all actor types (not sure why some don't work)

aesthetic

  • load assets from pak folders
  • retrieve and display static meshes
  • retrieve and display skeletal meshes
  • get meshes for all types of actor
  • retrieve and display textures
  • parse materials properly
  • discord RPC (show your internet friends what you're doing)

credits