Added support for basisu extension to GLTF2 importer #5308
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A GLTF2 file contains a textures array, which references items from the images array and the samplers array:
{"sampler":0,"source":0}
Assimp follows these references to lazy load the corresponding image and sampler. Simple enough. But when you're dealing with a GLTF2 that uses Basisu textures, the texture item comes out like this instead:
So the regular code flow doesn't work and the extension needs to be checked. I've put in a relatively straightforward addition here that recognizes the alternate source and causes Assimp to follow the references correctly.
Fixes issue #4648 .