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Technische Universität Dresden
- Dresden, Germany
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scenerygraphics/scenery-insitu
scenerygraphics/scenery-insitu PublicA scenery-based application for in situ visualization of OpenFPM-based distributed numerical simulations
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AUV-Simulator
AUV-Simulator PublicA simulator used to test control algorithms written for an Autonomous Underwater Vehicle
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Human-Action-Recognition
Human-Action-Recognition PublicCode for skeletal based Human Action Recognition, done as part of my Master's thesis
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Realistic-Soft-Shadows
Realistic-Soft-Shadows PublicImplementation of realistic and efficient screen space soft shadows for 3D Graphics Rendering with OpenGL
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Human-Action-Recognition-with-LSTM
Human-Action-Recognition-with-LSTM PublicA system for Human Action Recognition that uses the scale and body orientation invariant Skeletal Quads representation, with an LSTM network
Python 1
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