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andywiecko/README.md

About Me

In my free time, I develop the PBD2D engine — a physics engine for two-dimensional soft-body simulations within the Unity Burst compiler. You can find demo scenes for this project here. Additionally, I actively develop Burst Triangulator, an efficient Unity Delaunay triangulation package with constraints and refinement support.

I am primarily interested in:

  • simulation
  • game physics
  • computer graphics
  • quantum computing.

I'm passionate about all things related to science 🤓.


Last edited: 26/09/2023

Pinned

  1. BurstTriangulator BurstTriangulator Public

    2d Delaunay triangulation with mesh refinement for Unity with Burst compiler

    C# 152 12

  2. PBD2D PBD2D Public

    Unity Position Based Dynamics in two dimensions

    C# 70 7

  3. pystrel pystrel Public

    Exact calculations related to strongly correlated systems

    Python 1

  4. BurstCollections BurstCollections Public

    Burst friendly (special) native collections for Unity

    C# 62 5

  5. Majoranapp Majoranapp Public

    Codes for Majorana zero modes identification in non-interacting systems

    C++ 3 1

  6. MultiLangCV MultiLangCV Public

    Multi language LaTeX CV template

    TeX 25 6