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[vfx] wind trail #491

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[vfx] wind trail #491

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kgc00
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@kgc00 kgc00 commented Aug 21, 2021

Why

According to the codecs card, I've implemented some wind trails for use when authoring scenes.

How

https://forum.unity.com/threads/vfx-wind-trails.1159775/

It works by having a parent volume which contains the actual visible objects but does not emit particles itself. Then, we have one prefab for the loop-de-loop wind trail and one for the straight wind trail. We can customize the rates, boundary size for the spawn volume, size, and speed on a per-prefab basis to match whatever setting the wind will be spawning in.

example

@ciro-unity ciro-unity self-assigned this Aug 23, 2021
@ciro-unity ciro-unity added the art Art or music assets, or tweaks label Sep 5, 2021
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