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A graph based animation controller for Unity.

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SolarianZ/Puppeteer

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Puppeteer

A graph based animation controller for Unity.

IMPORTANT NOTICE: The code design in this repository has some flaws, which prevent it from fully implementing certain functionalities (such as multi-layer state machines). You can reference the design ideas in this repository, but do not use this repository directly in a development environment.

ADDENDUM: Although the code design in this repository failed, in my subsequent development, I have proven that using Playable to implement a graph-based animation system is feasible, but I am unable to open-source it. Additionally, I do not recommend using Playable to build a large-scale, graph-based animation system, as Playable was not designed for complex topological structures, and it has quite a few limitations, reference(written in Chinese):

Animation Mixer Graph Example

Animation State Machine Graph Example

Status

Legends:

  • 󠀥✅ Completed
  • ▶️ In Progress
  • ❔ Undetermined
  • 🔘 Canceled
  • 🚫 Won't Support

Animation Graph Editor

  • Nodes
    • ✅ Pose Output Node(Graph Root Node)
    • ✅ Mixer Node
    • ✅ Layer Mixer Node
    • ✅ Clip Node
      • ✅ Optional Playback Speed
      • ✅ Optional Motion Time
    • ▶️ Blend Space 1D Node
    • ▶️ Blend Space 2D Node
    • ✅ Animation Script Node
    • ✅ Script Node
    • ✅ Sub Graph Node
    • ▶️ State Machine Node
    • ▶️ State Node(In State Machine)
    • 🔘 Param Node (Embed into PlayableNode)
    • 🚫 Pose Cache Node
    • 🚫 Mirror Pose Node
  • State Machine
    • ▶️ Transition
      • Smooth Transition
      • Frozen Transition
  • ❔ Light Theme UI
  • ❔ Pose Preview
  • ❔ Debug Mode

Animation Graph Runtime

  • Nodes
    • ✅ Clip Node
      • ✅ Optional Playback Speed
      • ✅ Optional Motion Time
    • ✅ Mixer Node
    • ✅ Layer Mixer Node
    • ▶️ Blend Space 1D Node
    • ▶️ Blend Space 2D Node
    • ✅ Animation Script Node
    • ✅ Script Node
    • ✅ Sub Graph Node
    • ▶️ State Machine Node
    • ▶️ State Node(In State Machine)
    • 🔘 Param Node (Embed into PlayableNode)
    • 🚫 Pose Cache Node
    • 🚫 Mirror Pose Node
  • Runtime PlayableGraph Modification
    • ❔ Clip Replacement
    • ❔ BlendSpace1D Replacement
    • ❔ BlendSpace2D Replacement
    • ❔ SubGraph Replacement
  • Events
    • ❔ Playable State Events
    • ❔ Custom Events

Others

  • ❔ IK
  • ❔ Ragdoll
  • ❔ Pose Matching

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A graph based animation controller for Unity.

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License

MIT, Unknown licenses found

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MIT
LICENSE
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LICENSE.meta

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