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Plokie/README.md

Hello! I'm Plokie!

I love programming and drawing, but you'll find any code I want public here. I'm currently in my second year of University at age 20. I'll soon be starting my placement year at EA as a Software Engineer Intern on the F1 Team Codemasters! :)

Find out more about me on twitter

Working on C++ DX11 Minecraft clone

Pinned

  1. Voxel_Miner Voxel_Miner Public

    A WIP C++ DX11 Minecraft clone

    C 3

  2. gbdk-c-noise gbdk-c-noise Public

    A simple header file that contains procedural noise functions like Simplex and Perlin/FBM for use with GBDK

    C

  3. LD53 LD53 Public

    ShaderLab

  4. HappyHell HappyHell Public

    ShaderLab 1

  5. Implementation of 3D Voxel Raycast i... Implementation of 3D Voxel Raycast in a 3D Voxel world
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    #include "VoxelRaycast.h"
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    // In this code I make references to ChunkManager and VoxelRay, these are implementations that you should swap out for your
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    // situation
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    // Voxel ray is just a couple of Vector3s; Origin and Direction