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  1. MSoA-participating-media MSoA-participating-media Public

    Volumetric path tracer for full participating media rendering. Developed as part of the Modeling and Simulation of Appearance course in the MRGCV Master's Program at Universidad de Zaragoza during …

    C++

  2. Pipeline-VR Pipeline-VR Public

    An application that collects and logs data on how users explore VR content, such as 360 videos with ambisonic audio. Developed in Unity for my Final Degree Project and used (with modifications) in …

    C# 1

  3. sRAT-RT sRAT-RT Public

    Real time spectral renderer based on the spectral uplifting technique for RGB textures, using OpenGL 4.5. This project is part of my (Work in Progress) Master's Thesis.

    C++ 1

  4. 3DSync-multisave 3DSync-multisave Public

    Forked from concreted/3DSync

    Homebrew for the Nintendo 3DS family to sync files between devices, modified to download multiple save slots for each game. Also includes some dependencies that have become unavailable or have been…

    C++