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Rust-back

A rust port of GGPO

Diferences from GGPO

In the C++ version of GGPO you pass a struct of callbacks ggpo will call to save/load state, advance frame/etc. This works fine in C++ but due to the borrow checker this causes issues in rust.

So instead on certain calls to get inputs/check for rollbacks the library will return with actions you should take like save frame or rollback to frame X and simulate N frames.

TODO:

  • Make it obvious when the user should remove frames from their buffer
    • could make a struct/trait that would handle the buffer for them (This seems like the better way of doing it)
    • or just make it obvious in the docs on load you can throw out older frames
  • Need a way to handle the "gap" when one player is consistently ahead we need them to "wait" for the other player to catchup so they dont rollback as much

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A rust port of GGPO

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