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Set in deep space, Veil's Claim is a rogue-like RPG in which the player uses a scanner to explore and salvage from the furthest sectors of space. The player will search through abandoned space-stations, remnants of past wars, and other anomalies; with the ultimate goal of turning a profit.

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IsCactus0/Veils-Claim

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Veils Claim

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Set in deep space, Veil's Claim is a rogue-like RPG in which the player uses a scanner to explore and salvage from the furthest sectors of space. The player will search through abandoned space-stations, remnants of past wars, and other anomalies; with the ultimate goal of turning a profit.


Gameplay:

The game consists of the player's craft (or main hub) where the player can manager their found loot, trade with nearby settlements, sell goods on a live market, intercept messages, and accept bounties, missions, or item-requests.

The following shows the main gameplay-loop:

  • Make a scan for any points of interest.
  • Travel to any of the found signal locations.
  • Exit player's vessel and explore.
  • If area is hostile fight any of the enemies in the area.
  • Search for loot, salvage for scrap.
  • Return to player's vessel.

Dependencies:

Written in c# using Monogame (3.8.1.303)

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Set in deep space, Veil's Claim is a rogue-like RPG in which the player uses a scanner to explore and salvage from the furthest sectors of space. The player will search through abandoned space-stations, remnants of past wars, and other anomalies; with the ultimate goal of turning a profit.

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