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fix: Self setup missing global classes #385

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fix: Self setup missing global classes #385

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otDan
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@otDan otDan commented Apr 5, 2024

  • Adds all the missing classes for the self setup script

Mentioned in #373

@otDan otDan added bug Something isn't working installation 4.x labels Apr 5, 2024
@otDan otDan requested review from KANAjetzt and Qubus0 April 5, 2024 13:10
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are these the same as for godot 3? or more?

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otDan commented Apr 5, 2024

are these the same as for godot 3? or more?

not everything is the same I believe which is why I have not pushed it to 3.x yet, will have to check better tomorrow

@@ -51,7 +101,7 @@ const new_global_classes := [
"language": "GDScript",
"path": "res://addons/mod_loader/api/mod.gd"
}, {
"base": "RefCounted",
"base": "Reference",
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Isn't Reference 3.x and RefCounted 4.x?

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huh strange I did not get any issues when running it with reference for a 4.x game, I'll check again later

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it seems like I was testing with a 3.x game 🤦🏻

@KANAjetzt KANAjetzt added this to the 4.x - 7.0.0 milestone Apr 5, 2024
@otDan otDan changed the base branch from 4.x to main April 13, 2024 19:26
@otDan otDan changed the base branch from main to 4.x April 13, 2024 19:26
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3 participants