A public repo for managing the project files with other memebers of the team Networking tool based on Steam Socket Servers, using the Unity rendering engine
Ability to log into a virtualized world
Modifiable graphical settings within the main menu
Possiblity of either joining or hosting a server relayed through the steam socket network
Connection possible only through Steam server based account system
Once logged in, while within a server, the ability to interact with other users on the same server
Feature-rich chat system
Synchronized position and animation data through all the clients
Synchronize lerping between position and rotation to match a tickrate
Add remaining menu buttons, sliders, dropdowns
Give more functionaility to said options
Update and improve File Manager script to handles all data file saves
Set up temporary world and character creation just for foldering purposes
Main Folder will be: ../AppData/LocalLow/%Company/%Game/.. (persistentPath)
Options Save file will be: ../%Game/Config.cfg
Other Save files/folders will be: ../%Game/Saves/..
Character's Folders will be: ../Saves/Characters/..
World's Folders will be: ../Saves/Worlds/..
Character <ANY> Data file will be: ../Characters/Character_Name_UID/%Data.dat
World's Data Folders will be: ../Worlds/%World_Name_UID/..
World <ANY> Data file will be: ../%World_Name_UID/%Data.dat
Set up full character creation UI functionality with Create/Delete
Implement character customization and saving it to a file/ loading it
Character customizer should include for now: Character Name, Base Color
Saving/Loading should be handled by an identifier: Name <UID>