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Issues list

Document methods relative to projection A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes
#13731 opened Jun 7, 2024 by Selene-Amanita
In 0.14.0-rc.2, minimal app with bevy_core_pipeline crashes without ktx2, zstd, and bevy_pbr A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Dependencies A change to the crates that Bevy depends on
#13728 opened Jun 7, 2024 by benfrankel 0.14
CubicBezier should not allow constructing discontinuous curves A-Math Fundamental domain-agnostic mathematical operations C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13726 opened Jun 7, 2024 by mweatherley
Be more honest/precise about what mathematical primitive types and values are A-Math Fundamental domain-agnostic mathematical operations C-Docs An addition or correction to our documentation S-Needs-Triage This issue needs to be labelled
#13725 opened Jun 6, 2024 by mweatherley
Texture atlas preprocessing & the art production pipeline. A-Assets Load files from disk to use for things like images, models, and sounds A-Editor Graphical tools to make Bevy games A-Rendering Drawing game state to the screen C-Enhancement A new feature S-Needs-Design This issue requires design work to think about how it would best be accomplished
#13713 opened Jun 6, 2024 by brandon-reinhart
Ordered OnExit and OnEnter A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior X-Contentious There are nontrivial implications that should be thought through
#13711 opened Jun 6, 2024 by MiniaczQ
weird startup scaling issues on macOS after winit 0.30 C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13702 opened Jun 6, 2024 by tychedelia
set_physical_resolution broken on macOS after winit 0.30 C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13701 opened Jun 6, 2024 by tychedelia
how to handle PrimaryWindow despawning A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Docs An addition or correction to our documentation S-Needs-Design This issue requires design work to think about how it would best be accomplished
#13698 opened Jun 5, 2024 by mockersf
wgpu seems to ignore the wgpu::Limits config from RenderPlugin C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#13690 opened Jun 5, 2024 by 00alia00
Example script missing in compiler target C-Docs An addition or correction to our documentation S-Needs-Triage This issue needs to be labelled
#13685 opened Jun 5, 2024 by Wuketuke
Command to efficiently drop matched archetypes and their tables A-ECS Entities, components, systems, and events C-Enhancement A new feature C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A simple quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#13683 opened Jun 5, 2024 by iiYese
Stochastic texture sampling A-Rendering Drawing game state to the screen C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#13682 opened Jun 5, 2024 by torsteingrindvik
bevy_gltf improvements to decouple it from scene creation A-Assets Load files from disk to use for things like images, models, and sounds C-Enhancement A new feature
#13681 opened Jun 5, 2024 by freiksenet
Add an illustration to the compass direction docs A-Math Fundamental domain-agnostic mathematical operations C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#13664 opened Jun 4, 2024 by alice-i-cecile
Shader Instancing example does not render additional instanced entites with respect to their Transforms A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13663 opened Jun 3, 2024 by DavidHospital
animate_targets should allow total blend weights greater than 1 A-Animation Make things move and change over time C-Enhancement A new feature S-Needs-Design This issue requires design work to think about how it would best be accomplished
#13661 opened Jun 3, 2024 by ricky26
Allow Scene to overwrite entities in a World A-Scenes Serialized ECS data stored on the disk C-Enhancement A new feature X-Contentious There are nontrivial implications that should be thought through
#13659 opened Jun 3, 2024 by dmyyy
Handle<Storage> abstraction for material shaders A-Rendering Drawing game state to the screen C-Enhancement A new feature D-Shaders This code uses GPU shader languages
#13658 opened Jun 3, 2024 by tychedelia
naga internal error: entered unreachable code when attempting to run shader A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13656 opened Jun 3, 2024 by 00alia00
Investigate reusing AudioSink A-Audio Sounds playback and modification C-Enhancement A new feature S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#13651 opened Jun 3, 2024 by BD103
Move all asset paths in examples to constants at the top of the example C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#13645 opened Jun 3, 2024 by alice-i-cecile
Shader is not loaded error is unclear A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples X-Uncontroversial This work is generally agreed upon
#13644 opened Jun 3, 2024 by alice-i-cecile
MSVC: Linking with link.exe failed, exit code 1189 C-Compile-Failure A failure to compile Bevy apps O-Windows Specific to the Windows desktop operating system S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#13643 opened Jun 3, 2024 by Quentindeve
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