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Document methods relative to projection
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
#13731
opened Jun 7, 2024 by
Selene-Amanita
In Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Dependencies
A change to the crates that Bevy depends on
0.14.0-rc.2
, minimal app with bevy_core_pipeline
crashes without ktx2
, zstd
, and bevy_pbr
A-Rendering
CubicBezier
should not allow constructing discontinuous curves
A-Math
#13726
opened Jun 7, 2024 by
mweatherley
Be more honest/precise about what mathematical primitive types and values are
A-Math
Fundamental domain-agnostic mathematical operations
C-Docs
An addition or correction to our documentation
S-Needs-Triage
This issue needs to be labelled
#13725
opened Jun 6, 2024 by
mweatherley
Texture atlas preprocessing & the art production pipeline.
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Editor
Graphical tools to make Bevy games
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#13713
opened Jun 6, 2024 by
brandon-reinhart
Ordered Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
X-Contentious
There are nontrivial implications that should be thought through
OnExit
and OnEnter
A-ECS
#13711
opened Jun 6, 2024 by
MiniaczQ
Provide A new feature
S-Needs-Triage
This issue needs to be labelled
entities_iter()
on EntityMapper
to get an iterator of foreign entities
C-Enhancement
#13703
opened Jun 6, 2024 by
aristaeus
weird startup scaling issues on macOS after winit An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
0.30
C-Bug
#13702
opened Jun 6, 2024 by
tychedelia
set_physical_resolution
broken on macOS after winit 0.30
C-Bug
#13701
opened Jun 6, 2024 by
tychedelia
how to handle Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Docs
An addition or correction to our documentation
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
PrimaryWindow
despawning
A-Rendering
#13698
opened Jun 5, 2024 by
mockersf
wgpu seems to ignore the wgpu::Limits config from RenderPlugin
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13690
opened Jun 5, 2024 by
00alia00
Example script missing in compiler target
C-Docs
An addition or correction to our documentation
S-Needs-Triage
This issue needs to be labelled
#13685
opened Jun 5, 2024 by
Wuketuke
Command to efficiently drop matched archetypes and their tables
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#13683
opened Jun 5, 2024 by
iiYese
Stochastic texture sampling
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#13682
opened Jun 5, 2024 by
torsteingrindvik
bevy_gltf improvements to decouple it from scene creation
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
#13681
opened Jun 5, 2024 by
freiksenet
Add an illustration to the compass direction docs
A-Math
Fundamental domain-agnostic mathematical operations
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#13664
opened Jun 4, 2024 by
alice-i-cecile
Shader Instancing example does not render additional instanced entites with respect to their Transforms
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13663
opened Jun 3, 2024 by
DavidHospital
animate_targets
should allow total blend weights greater than 1
A-Animation
#13661
opened Jun 3, 2024 by
ricky26
Allow Serialized ECS data stored on the disk
C-Enhancement
A new feature
X-Contentious
There are nontrivial implications that should be thought through
Scene
to overwrite entities in a World
A-Scenes
#13659
opened Jun 3, 2024 by
dmyyy
Handle<Storage>
abstraction for material shaders
A-Rendering
#13658
opened Jun 3, 2024 by
tychedelia
naga internal error: entered unreachable code when attempting to run shader
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13656
opened Jun 3, 2024 by
00alia00
Investigate reusing Sounds playback and modification
C-Enhancement
A new feature
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
AudioSink
A-Audio
#13651
opened Jun 3, 2024 by
BD103
Move all asset paths in examples to constants at the top of the example
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#13645
opened Jun 3, 2024 by
alice-i-cecile
Shader is not loaded error is unclear
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Uncontroversial
This work is generally agreed upon
#13644
opened Jun 3, 2024 by
alice-i-cecile
MSVC: Linking with link.exe failed, exit code 1189
C-Compile-Failure
A failure to compile Bevy apps
O-Windows
Specific to the Windows desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13643
opened Jun 3, 2024 by
Quentindeve
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