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Issues list

Support for Inlining feature
#15160 opened May 29, 2024 by zemse
Graceful handling of non-ICE exceptions annoys users 😢 medium effort Default level of effort medium impact Default level of impact must have Something we consider an essential part of Solidity 1.0.
#15139 opened May 23, 2024 by cameel
Benchmark diff calculation broken in c_ext_benchmarks bug 🐛 low effort There is not much implementation work to be done. The task is very easy or tiny. low impact Changes are not very noticeable or potential benefits are limited. nice to have We don’t see a good reason not to have it but won’t go out of our way to implement it. testing 🔨
#15138 opened May 23, 2024 by cameel
Depending on strict versions of libraries to build the compiler results in packaging issues build system 🏗️ low effort There is not much implementation work to be done. The task is very easy or tiny. low impact Changes are not very noticeable or potential benefits are limited. must have Something we consider an essential part of Solidity 1.0.
#15137 opened May 23, 2024 by cameel 0.8.27
CI run with minimum versions of dependencies low effort There is not much implementation work to be done. The task is very easy or tiny. low impact Changes are not very noticeable or potential benefits are limited. should have We like the idea but it’s not important enough to be a part of the roadmap. testing 🔨
#15136 opened May 23, 2024 by cameel
Different bytecode produced via IR for some of OpenZeppelin's contracts when extra contracts are included in the input bug 🐛 medium effort Default level of effort medium impact Default level of impact must have Something we consider an essential part of Solidity 1.0.
#15134 opened May 23, 2024 by cameel
Optimize 'POP' after 'JUMPI' bug 🐛
#15097 opened May 12, 2024 by molly-ting
SMTChecker is unable to accurately determine the output of bytes.concat needs investigation nice to have We don’t see a good reason not to have it but won’t go out of our way to implement it. smt
#15073 opened May 2, 2024 by Subway2023
ProTip! Follow long discussions with comments:>50.