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Project Description

Pavement is a real-time collaborative drawing application where people can create and chat about drawings. Users can sign up and create a board or join one (either public or private).

Within private boards, users can add/delete users with board access, and board owners have the ability to delete any boards they create.

In terms of drawing functionalities, the tools/functionalities available include:

  • Pencil
  • Cloud
  • Circle
  • Single Rectangle
  • Single Ellipse
  • Eraser
  • Text
  • Pretty Circles
  • Pretty Rectangles
  • Pretty Ellipses
  • Circle (where location of mouse affects the size)
  • Color Picking (using hex values or specified colors i.e. black, blue, red, white)
  • Select & Move
  • Download SVG
  • Clear Canvas
  • Import SVG
  • Stroke Width (applies for pencil and cloud)

Technologies Used

In addition to plain Javascript, HTML, and CSS, Pavement also utilizes Paper.js (drawing framework), Socket.io (real-time framework), and Redis (ds store). To improve the efficiency of the app, we setup a server specifically for redis, and the repository dedicated to that can be found [here] (https://github.com/adeaver/ResquePavement). *** For our app, we recommend using Google Chrome as your internet browser.

Project Schedule

Week # Date Objective
Week 1 Tuesday 3/22
Week 1 Friday 3/25
Week 2 Tuesday 3/29
Week 2 Friday 4/1 Set up collaborative async chat (with authentication) and have an interactive canvas set up (Design Review #1)
Week 3 Tuesday 4/5
Week 3 Friday 4/8 Integrate backend with frontend
Week 4 Tuesday 4/12
Week 4 Friday 4/15 Add initial features (Design Review #2)
Week 5 Tuesday 4/19
Week 5 Friday 4/22 Work on UI / Add additional features (Informal Check-in #3)
Week 6 Tuesday 4/26 (last class period!)
Week 7 Monday 5/2 Code freeze!

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