yufeiliu/isnorkling
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Author: Yufei, Neil, Chris, and Sandeep Date: September 28, 2011 This is an implementation for a solution to the iSnork simulation game for the class COMS4444 Programming and Problem Solving. It implements four sub-strategies: exploration, communication, danger avoidance, and returning. An overall utility function controls the weight on each of these four sub-strategies as game progresses. This is a general solution that we feel works well on most types of boards.
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