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Epigon

Under development, available for internal use primarily.

Currently, the "game" looks like: Screenshot

Most of the interesting code here is either related to making a text-based game using SquidLib look good, or related to the... uh... rather complex system of procedural generation used here. Epigon.java is pretty much a god class, but it has a lot of the map-drawing code for the first goal. The data package, particularly squidpony.epigon.data.quality , has some interesting and unusual ways to handle content, related to the second goal.

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