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Graphic converter. BMP Graphic File (256 or 16colr) ---> PCEngine Sprite.

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yasu-ken/bmp2PCE

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bmp2PCE

Graphic converter. BMP Graphic File (256color or 16colr) ---> PCEngine Graphic format.


command line

bmp2PCE -LXxx -LYxx infile.bmp <outfile.bin>

-LXxx Sprite aeria X Length. default=16

-LYxx Sprite aeria Y Length. default=16

infile.bmp BMP Filename.

outfile.bin Optional.

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Graphic converter. BMP Graphic File (256 or 16colr) ---> PCEngine Sprite.

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