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Helps converting old Unreal Tournament maps to UT3 game. (discontinued - use UT4X Converter now)

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UT3 Converter2 Readme file

UT3 Converter is now longer being developped and maintained. Use UT4X converter instead

Version: 0.26 - Final


Description

UT3 Converter 2 hels level designers saving a lot of time while converting/porting UT maps. This tool automates some task for conversion which means conversion of level ressources like textures,staticmeshes and actors.


UTx conversions supported


UT3 Converter 2 supports these conversions:

  • Unreal Tournament -> Unreal Tournament 2004
  • Unreal Tournament -> Unreal Tournament 3
  • Unreal Tournament 2004-> Unreal Tournament 3

Requirements

You need:

  • Two of the following UT games:
    • Unreal Tournament
    • Unreal Tournament 2004
    • Unreal Tournament 3
  • Java technology installed (see www.java.com)
  • Some skills with UnrealEd software

Installation and first start

  • Decompress the ZIP archive to any folder of your choice.
  • Double-click on UT3Converter2.jar.
  • If not working install java (https://www.java.com/) or create some "run.bat" file with notepad that you will save in the root program folder with this in it

java -jar ut3converter2.jar

  • this will force launching this file associating it as java program

What this program converts

  • Textures
  • Brushes
  • Staticmeshes
  • Weapons
  • Pickups
  • Most of main actors

What this program DOES NOT converts

  • Custom scripts
  • Special textures (shaders,pantex,...)

Limitation/Issues/Known bugs

  • All - Do not work with folders with spaces (e.g.: "C:\Program Files\UnrealTournament")
  • UT and DeusEx Games - Will not convert custom textures in external packages (not in myLevel/e.g: ../Textures/myPackage.utx) for
  • UT2004->UT3 - Some staticmeshes can't be converted. ("ucc batchexport mypackage.usx StaticMesh t3d" cmd bug)
  • Can't convert maps using UTF16-LE or UTF16-BE t3d file encoding. Check that mapname doesn't have exotic chars such as {%^,.. but only alphanumeric values (a->z,0->9) then save your map.

Origin of the project

As a mapper with mainly UT2004 level editor (UnrealEd) and as UT3 was released i wanted to port some of my maps to UT3 but didn't suceed, that's why i started digging into Unreal Technology concept


Additional Credits

Tools:

* Nvconvert - Pierre-E Gougelet - dds to psd conversion http://www.xnview.com/
* UED Texture Toolkit - Alex Stewart - Terrain HeightMap 16-bit greyscale texture conversion (.bmp->.tiff) - http://www.foogod.com/UEdTexKit/
* Sox - Chris Bagwell -Wav conversion - http://sox.sourceforge.net
* UT Packages Delphi unit - Antonio Cordero Balcázar - http://www.acordero.org

Librairies:

* JAI - Java Advanced Imaging - .tiff image reader - https://jai.dev.java.net/ -jai_codec.jar,jai_core.jar
* Java 3D Vecmath - For handling brushes - https://vecmath.dev.java.net/ -vecmath.jar
* JOGL - Java OpenGL - DDS Reader - https://jogl.dev.java.net/ -jogl.jar
* SwingX - Java Advanced Interface https://swingx.dev.java.net/ - swingx-2008_09_13.jar
* NimROD Look and Feel -Theme Interface http://personales.ya.com/nimrod/index-en.html -nimrodlf-1.0e.jar

Users at Epic forums for reporting bugs and supporting this project
.:..: for helping me with UT to UT2004 basic conversion concepts

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Helps converting old Unreal Tournament maps to UT3 game. (discontinued - use UT4X Converter now)

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