Releases: xbmc/screensaver.shadertoy
Releases · xbmc/screensaver.shadertoy
20.1.0-Nexus
- Global API Version 2.0.0 update
- Translation updates by Weblate
Note: This need Kodi Nexus from 31. December 2021 or newer!
19.0.1-Matrix
- Translation updates by Weblate
20.0.0-Nexus
- Translations updates from Weblate
- Changed test builds to 'Kodi 20 Nexus'
- Increased version to 20.0.0
- With start of Kodi 20 Nexus, takes addon as major the same version number as Kodi.
This done to know easier to which Kodi the addon works.
- With start of Kodi 20 Nexus, takes addon as major the same version number as Kodi.
19.0.0-Matrix
- Translations updates from Weblate
- Changed test builds to 'Kodi 19 Matrix'
- Increased version to 19.0.0
- With start of Kodi 20 Nexus, takes addon as major the same version number as Kodi.
This done to know easier to which Kodi the addon works.
- With start of Kodi 20 Nexus, takes addon as major the same version number as Kodi.
3.2.0-Matrix
- API related updated (GUI change)
Note: This need Kodi Matrix from 16. September 2020 or newer!
3.1.1-Matrix
- Fix standalone build with newer glm versions (>= 0.9.9.6)
3.1.0-Matrix
- Add Debian build test to Travis CI
- Cleanup Debian build
- API related update
- Add german translation
Note: This need Kodi Matrix from 30. August 2020 or newer!
3.0.2-Matrix
- Add LICENSE.md about GPL2, change license in addon.xml to GPL-2.0-or-later and change source license to SPDX format
- Add Jenkins status badge on README.md
- Change language set on
addon.xml
to en_GB - API related updated
Note: This need Kodi Matrix from 18. May 2020 or newer!
3.0.1-Matrix
- Cleanup debian code
- Update copyright year to 2020
- Add Azure for Windows build tests
- Remove AppVeyor for Windows build tests
3.0.0-Matrix
- Rewrite to support shadertoy support on all OS
- Further with performance calculation and to reduce GPU work if needed
- Add new settings to allow set of own Shadertoy BETA shaders
- Add license and source URL to addon.xml
- Add fanart, screenshots and text to addon.xml
- Some cleanups
- Add Debian build system
- Add glm to depends
- Add Angle to depends to allow OpenGL use via DirectX on Windows
- Add README.md
- Allow Jenkins for all OS and add Travis for build tests