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Ryujinx game provider addon #3510
base: matrix
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This seems to be an incomplete PR (with TODO's) on the |
@basrieter thanks. Main TODO is to get custom path for Ryujinx if needed (but Ryujinx should be found on path usually) I try to set this as draft but looks I have no rights to do it. Other TODOs are questions for kodi developers:
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I would suggest you do this in your own repository and create a pull request when it is complete. For your add-on development questions I would redirect you to the Kodi forums. |
Sure |
Ryujinx/Ryujinx#2310 will help in running emulator headless. Still not sure about stopping it |
From this info: https://kodi.wiki/view/Releases matrix is the last release 19.09, so rebasing on top of that |
Refreshing TODO list. Will ask in forums as suggested by @basrieter TODO:
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Questions posted on forum: https://forum.kodi.tv/showthread.php?tid=364906 |
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You include a bunch of standard files from our repo. Please make sure you rebase before you do a PR.
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A few comments. Thanks for the submission.
I am a big fan of your miraclecast work btw :)
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Please take a look at CI failures, https://github.com/xbmc/repo-plugins/pull/3510/checks?check_run_id=3918149094 |
Waiting for the CI Still pending.
I try something like:
But cannot run an nsp game that way (did I miss executable path?)
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@basrieter @enen92 I map home button of joycons to stop emulation, so if exit from remote tv cannot be used to stop emulation, that is mostly solved. Wonder if it is possible to use joycons to interact with kodi, I see some documentation https://kodi.wiki/view/HOW-TO:Configure_controllers but not sure how to create a new game controller. Is it detected by vendor:product? |
@albfan buttonmaps are out of the scope of python plugins. Never did it myself but I think you have to create a buttonmap for your joycon controller (see https://kodi.wiki/view/HOW-TO:Share_button_maps). |
To check if settings are filled you can check the value of the setting on the add-on entry point: my_path = xbmcaddon.Addon().getSetting("myPathsettingId") |
Many thanks! I will implement those details and fill the README with exact instructions (to install emulator) A fork until integration is merged on Ryujinx |
so this is dead right? |
No progress so far, yes. |
Description
Game provider for the Ryujinx emulator
TODO:
bmcplugin.setResolvedUrl
isntead for subprocess, right now I get (file cannot be played with any known emulator)Good to have:
Checklist:
Additional information :