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Analysis of a free-to-play video game to obtain meaningful insights from player purchasing data using Pandas.

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Heroes of Pymoli

Fantasy

Analyzed the data for a fantasy video game.

Like many others in its genre, the game is free-to-play, but players are encouraged to purchase optional items that enhance their playing experience.

Generated a report that breaks down the game's purchasing data into meaningful insights.

Player Count

  • Total Number of Players

Purchasing Analysis (Total)

  • Number of Unique Items
  • Average Purchase Price
  • Total Number of Purchases
  • Total Revenue

Gender Demographics

  • Percentage and Count of Male Players
  • Percentage and Count of Female Players
  • Percentage and Count of Other / Non-Disclosed

Purchasing Analysis (Gender)

  • The below each broken by gender
    • Purchase Count
    • Average Purchase Price
    • Total Purchase Value
    • Average Purchase Total per Person by Gender

Age Demographics

  • The below each broken into bins of 4 years (i.e. <10, 10-14, 15-19, etc.)
    • Purchase Count
    • Average Purchase Price
    • Total Purchase Value
    • Average Purchase Total per Person by Age Group

Top Spenders

  • Identifed the the top 5 spenders in the game by total purchase value, then list (in a table):
    • SN
    • Purchase Count
    • Average Purchase Price
    • Total Purchase Value

Most Popular Items

  • Identified the 5 most popular items by purchase count, then list (in a table):
    • Item ID
    • Item Name
    • Purchase Count
    • Item Price
    • Total Purchase Value

Most Profitable Items

  • Identified the 5 most profitable items by total purchase value, then list (in a table):
    • Item ID
    • Item Name
    • Purchase Count
    • Item Price
    • Total Purchase Value

Observable Trends Based on the Data

Players Are Predominantly Male But Spend the Least

84.03% of players identify as male; however, they spend the least on average ($4.07) compared to females ($4.47) and other ($4.56).

35-39 Age Group Spends the Most on Average But Represent Only 9.03% of Players

The 35-39 age group spends the most on average ($4.76) followed by 10 and younger ($4.54) then 20-24 ($4.32).

Players Are Predominantly in the 20-24 Age Group

Almost half of players (44.79%) are in the 20-24 age group which is more than twice the size of the next largest age group of 15-19 (18.58%).

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Analysis of a free-to-play video game to obtain meaningful insights from player purchasing data using Pandas.

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