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Add missing casts and remove FloatMath methods calls #93

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2 changes: 1 addition & 1 deletion src/com/watabou/pixeldungeon/actors/mobs/Mimic.java
Expand Up @@ -64,7 +64,7 @@ public void storeInBundle( Bundle bundle ) {
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
items = new ArrayList<Item>( (Collection<? extends Item>) bundle.getCollection( ITEMS ) );
items = new ArrayList<Item>( (Collection<? extends Item>)(Object) bundle.getCollection( ITEMS ) );
adjustStats( bundle.getInt( LEVEL ) );
}

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8 changes: 4 additions & 4 deletions src/com/watabou/pixeldungeon/effects/Flare.java
Expand Up @@ -87,13 +87,13 @@ public Flare( int nRays, float radius ) {
for (int i=0; i < nRays; i++) {

float a = i * 3.1415926f * 2 / nRays;
v[0] = FloatMath.cos( a ) * radius;
v[1] = FloatMath.sin( a ) * radius;
v[0] = (float)Math.cos( a ) * radius;
v[1] = (float)Math.sin( a ) * radius;
vertices.put( v );

a += 3.1415926f * 2 / nRays / 2;
Comment on lines 89 to 94

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Our static analysis engine detects that your pull request includes a change that uses the rough value of Math.PI. According to the best practice, it's recommended to use the predefined library constant for code clarity and better precision.

v[0] = FloatMath.cos( a ) * radius;
v[1] = FloatMath.sin( a ) * radius;
v[0] = (float)Math.cos( a ) * radius;
v[1] = (float)Math.sin( a ) * radius;
vertices.put( v );

indices.put( (short)0 );
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6 changes: 3 additions & 3 deletions src/com/watabou/pixeldungeon/effects/Speck.java
Expand Up @@ -372,9 +372,9 @@ public void update() {
break;

case CHANGE:
am = (float)FloatMath.sqrt( (p < 0.5f ? p : 1 - p) * 2);
am = (float) Math.sqrt( (p < 0.5f ? p : 1 - p) * 2);
scale.y = (1 + p) * 0.5f;
scale.x = scale.y * FloatMath.cos( left * 15 );
scale.x = scale.y * (float) Math.cos( left * 15 );
break;

case HEART:
Expand All @@ -401,7 +401,7 @@ public void update() {
break;

case COIN:
scale.x = FloatMath.cos( left * 5 );
scale.x = (float) Math.cos( left * 5 );
rm = gm = bm = (Math.abs( scale.x ) + 1) * 0.5f;
am = p < 0.9f ? 1 : (1 - p) * 10;
break;
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2 changes: 1 addition & 1 deletion src/com/watabou/pixeldungeon/items/Heap.java
Expand Up @@ -370,7 +370,7 @@ public void destroy() {
public void restoreFromBundle( Bundle bundle ) {
pos = bundle.getInt( POS );
type = Type.valueOf( bundle.getString( TYPE ) );
items = new LinkedList<Item>( (Collection<? extends Item>) bundle.getCollection( ITEMS ) );
items = new LinkedList<Item>( (Collection<? extends Item>)(Object) bundle.getCollection( ITEMS ) );
}

@Override
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2 changes: 1 addition & 1 deletion src/com/watabou/pixeldungeon/levels/RegularLevel.java
Expand Up @@ -679,7 +679,7 @@ public void storeInBundle( Bundle bundle ) {
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );

rooms = new HashSet<Room>( (Collection<? extends Room>) bundle.getCollection( "rooms" ) );
rooms = new HashSet<Room>( (Collection<? extends Room>)(Object) bundle.getCollection( "rooms" ) );
for (Room r : rooms) {
if (r.type == Type.WEAK_FLOOR) {
weakFloorCreated = true;
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