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text updates to HeroSubClass.java (for grammar and clarity) #66

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42 changes: 21 additions & 21 deletions src/com/watabou/pixeldungeon/actors/hero/HeroSubClass.java
Original file line number Diff line number Diff line change
Expand Up @@ -24,31 +24,31 @@ public enum HeroSubClass {
NONE( null, null ),

GLADIATOR( "gladiator",
"A successful attack with a melee weapon allows the _Gladiator_ to start a combo, " +
"in which every next successful hit inflicts more damage." ),
BERSERKER( "berserker",
"When severely wounded, the _Berserker_ enters a state of wild fury " +
"A successful attack with a melee weapon allows the _Gladiator_ to start a combo " +
"in which every subsequent hit inflicts more damage." ),
BERSERKER( "berserker",
"When severely wounded, the _Berserker_ enters a state of wild fury, " +
"significantly increasing his damage output." ),
WARLOCK( "warlock",
"After killing an enemy the _Warlock_ consumes its soul. " +
"It heals his wounds and satisfies his hunger." ),
BATTLEMAGE( "battlemage",
"When fighting with a wand in his hands, the _Battlemage_ inflicts additional damage depending " +
"on the current number of charges. Every successful hit restores 1 charge to this wand." ),
ASSASSIN( "assassin",

WARLOCK( "warlock",
"After killing an enemy, the _Warlock_ consumes its soul, " +
"healing his wounds and helping satisfy his hunger." ),
BATTLEMAGE( "battlemage",
"When using a wand as a melee weapon, the _Battlemage_ inflicts additional damage equal to " +
"the wand's number of charges. Every successful hit also restores 1 charge to the wand." ),

ASSASSIN( "assassin",
"When performing a surprise attack, the _Assassin_ inflicts additional damage to his target." ),
FREERUNNER( "freerunner",
"The _Freerunner_ can move almost twice faster, than most of the monsters. When he " +
"is running, the Freerunner is much harder to hit. For that he must be unencumbered and not starving." ),
SNIPER( "sniper",
FREERUNNER( "freerunner",
"When unencumbered by heavy armor and not starving, the _Freerunner_ can move faster than most monsters " +
"and is much harder to hit." ),

SNIPER( "sniper",
"_Snipers_ are able to detect weak points in an enemy's armor, " +
"effectively ignoring it when using a missile weapon." ),
WARDEN( "warden",
"Having a strong connection with forces of nature gives _Wardens_ an ability to gather dewdrops and " +
"seeds from plants. Also trampling a high grass grants them a temporary armor buff." );
WARDEN( "warden",
"Having a strong connection with the forces of nature gives the _Warden_ a higher likelihood of gathering " +
"dewdrops and seeds from plants. Trampling high grass also grants her a temporary armor buff." );

private String title;
private String desc;
Expand Down