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Extended log and alternative navigation. #4

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RedHatter
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These changes add four features. The first is an alternative form of character navigation, a joystick. Long click on the center to reposition the button. You should probably make a new graphic that fits better with the rest of the interface.

The second is an extended log. Clicking on the log text will open a scrollable window to view all logs for the current level.

The third adds a button to the toolbar that travels to the closest unvisited area that the hero knows how to get to.

The fourth is another alternative navigation 'continuous goto'. Clicking and holding will move the hero toward that direction (not necessarily a valid cell), and once activated dragging will change that direction. Basically it plays fallow the finger.

@RedHatter RedHatter changed the title Extended log and joystick navigation. Extended log and alternative navigation. Aug 7, 2014
@dustinfreeman dustinfreeman mentioned this pull request Aug 15, 2014
float y = Math.abs( touch.current.y - hero.y );
float x2 = 0, y2 = 0;
if (Math.abs(x) > Math.abs(y)) {
x2 += size;
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It is the same for if and else.

@pserwylo
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Thanks for this change. I find myself using the "closest unvisited area" button frequently (as someone who only recently started playing). It works nicely, and I haven't experienced any bugs with it.

However the main reason I tested this was for the directional navigation. Unfortunately I found it difficult to use, because the hit area for the left/right/up/down buttons seemed too small. I don't think I have particularly fat fingers and I find it hard to use. I additionally found it difficult to move the joystick. Finally, I haven't used the continuous goto feature, so can't comment as to that's goodness or badness.

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3 participants