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Branch/mars game development #476

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Commits on Feb 23, 2015

  1. Create event manager driver and component behavior

    Brett Swift authored and Brett Swift committed Feb 23, 2015
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  2. Addressed PR comments

    Brett Swift committed Feb 23, 2015
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  3. Added findInScene and findTypeInScene

    kadst43 authored and Brett Swift committed Feb 23, 2015
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  4. Added asserts.

    kadst43 authored and Brett Swift committed Feb 23, 2015
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  5. Improved documentation, made warnings and errors optional.

    kadst43 authored and Brett Swift committed Feb 23, 2015
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  6. Now, if there's an error parsing the YAML file, we print some details on

    the error.
    Nathan Marshak authored and Brett Swift committed Feb 23, 2015
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  7. Modify raycast results to remove circular references

    Brett Swift committed Feb 23, 2015
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  8. Return sound instance id rather than instance object

    Brett Swift authored and Brett Swift committed Feb 23, 2015
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  9. Remove blockly xml log statement

    Brett Swift authored and Brett Swift committed Feb 23, 2015
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  10. Remove console.log in blockly driver

    Brett Swift authored and Brett Swift committed Feb 23, 2015
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  11. Comment out line generating errors with repeat blocks

    Brett Swift committed Feb 23, 2015
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  12. Remove centroid from raycast

    Brett Swift committed Feb 23, 2015
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  13. More verbose/correct sceneGetter warning

    AmbientOSX authored and Brett Swift committed Feb 23, 2015
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  14. Update light target matrix when target property is set.

    Brett Swift committed Feb 23, 2015
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  15. Change graph visibility to a property

    Brett Swift committed Feb 23, 2015
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  16. Fixed the sceneGetter so that it doesn't set this.scene incorrectly w…

    …hen called on the prototype.
    kadst43 authored and Brett Swift committed Feb 23, 2015
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  17. Really fix the sceneGetter this time.

    kadst43 authored and Brett Swift committed Feb 23, 2015
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  18. Start writing HUD driver and components

    Brett Swift committed Feb 23, 2015
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  19. Finish HUD creation

    Brett Swift committed Feb 23, 2015
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  20. Delete HUD.js for renaming

    Brett Swift committed Feb 23, 2015
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  21. Re-add hud.js for renaming

    Brett Swift committed Feb 23, 2015
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  22. Fix HUD export

    Brett Swift committed Feb 23, 2015
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  23. Handle events

    Brett Swift committed Feb 23, 2015
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  24. Configuration menu
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  25. Code cleanup

    Brett Swift committed Feb 23, 2015
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  26. Initialize empty image objects

    Brett Swift committed Feb 23, 2015
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  27. Added support for pre/post draw functions

    Brett Swift committed Feb 23, 2015
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  28. Fixed bugs with images

    Brett Swift committed Feb 23, 2015
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  30. Allow an element to have no images

    Brett Swift committed Feb 23, 2015
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  31. Fix setting properties on elements

    Brett Swift committed Feb 23, 2015
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  32. Set draw functions after initialize to allow them to be defined in ex…

    …ternal scripts
    Brett Swift committed Feb 23, 2015
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  33. Got the jPlayer driver to load...

    Nathan Marshak authored and Brett Swift committed Feb 23, 2015
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  34. Got the new videoManager dropped in. Doesn't break TDG.

    Nathan Marshak authored and Brett Swift committed Feb 23, 2015
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  35. Got the changes to the jPlayer model driver merged in. It loads and

    nothing breaks horifically.
    Nathan Marshak authored and Brett Swift committed Feb 23, 2015
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  36. Removed unnecessary method which sets z-index.

    Nathan Marshak authored and Brett Swift committed Feb 23, 2015
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  37. Debugged calling "play" along with passing in the URL.

    Nathan Marshak authored and Brett Swift committed Feb 23, 2015
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  38. Got more stuff using "vwf." rather than this.kernel.

    Nathan Marshak authored and Brett Swift committed Feb 23, 2015
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  39. Now it appears that we can inject divs dynamically?

    Nathan Marshak authored and Brett Swift committed Feb 23, 2015
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  40. Div injection now works (I think?)

    Nathan Marshak authored and Brett Swift committed Feb 23, 2015
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  41. Changed default names of jPlayer div container and player container BACK

    so that TDG doesn't break!
    Nathan Marshak authored and Brett Swift committed Feb 23, 2015
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  42. Corrected tabs vs spaces in the view driver.

    Nathan Marshak authored and Brett Swift committed Feb 23, 2015
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Commits on Feb 24, 2015

  1. Fixed HUD prototype test

    Brett Swift committed Feb 24, 2015
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Commits on Feb 25, 2015

  1. Fix prototype ids for jPlayer

    Brett Swift committed Feb 25, 2015
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  2. Delete HUD components for renaming

    Brett Swift committed Feb 25, 2015
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  3. Add hud components with renamed directory

    Brett Swift committed Feb 25, 2015
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Commits on Feb 27, 2015

  1. Add information to element events

    Brett Swift committed Feb 27, 2015
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Commits on Mar 2, 2015

  1. Div injection now works (I think?)

    Nathan Marshak authored and spencerfrazier committed Mar 2, 2015
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  2. Instead of creating a new mediaObject for every case of file format, …

    …we now create a single mediaObject and augment as necessary.
    spencerfrazier committed Mar 2, 2015
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  4. Adding multi-format support appears to work!

    Nathan Marshak authored and spencerfrazier committed Mar 2, 2015
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  5. Now, mars-game appears to pass both test cases: playing on a browser …

    …without h.264 support, but with webM support (Chromium) and vice versa (Safari)
    spencerfrazier committed Mar 2, 2015
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  7. Removed two unnecessary lines of code.

    Nathan Marshak committed Mar 2, 2015
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  8. Cleaned up the video URL. Now we are ready to test if it's a string or a

    list.
    Nathan Marshak committed Mar 2, 2015
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Commits on Mar 3, 2015

  1. Added check to see if we're parsing a string or an array.

    Nathan Marshak committed Mar 3, 2015
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  2. Cleand up the code a little bit - in setURL, we now determine if we're

    feeding it an array or a single string.
    Nathan Marshak committed Mar 3, 2015
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Commits on Mar 4, 2015

  1. Fixed spacing and removed some debug code.

    Nathan Marshak committed Mar 4, 2015
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  2. Merge pull request #477 from virtual-world-framework/branch/jplayer-m…

    …ulti-format-support
    
    jPlayer now can do both WebM and h.264 in Mars Game. Tested using Chromium (webM but no h.264) and Safari (h.264 but no WebM).
    Nathan Marshak committed Mar 4, 2015
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Commits on Mar 11, 2015

  1. we can now stop execution on a particular Blockly node,as opposed to

    just one of them.
    Nathan Marshak committed Mar 11, 2015
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Commits on Mar 13, 2015

  1. Now, per Brett's suggestion, we changed stopExecutingForNode in

    manager.vwf.yaml to stopExecuting in controller.vwf.yaml. This way we
    don't have to pass the node ID as an argument.
    Nathan Marshak committed Mar 13, 2015
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  2. Merge pull request #480 from virtual-world-framework/branch/blockly_s…

    …ingle_stop_exec
    
    Blockly - single stop exec
    Nathan Marshak committed Mar 13, 2015
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  3. Allow images to be inserted at run time

    Brett Swift committed Mar 13, 2015
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  5. Add blockly_interfaceVisible property

    Brett Swift committed Mar 13, 2015
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  7. Fire blocklyVisibleChanged when active node changes

    Brett Swift committed Mar 13, 2015
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  8. Merge pull request #481 from virtual-world-framework/branch/mg-hud-su…

    …pport
    
    Allow images to be inserted at run time
    BrettASwift committed Mar 13, 2015
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Commits on Mar 18, 2015

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Commits on Mar 19, 2015

  1. Merge pull request #483 from virtual-world-framework/branch/optimized…

    …-private-properties
    
    Branch/optimized private properties
    kadst43 committed Mar 19, 2015
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Commits on Mar 23, 2015

  1. Re-apply transparency fix to collada loader

    Brett Swift committed Mar 23, 2015
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  2. Enable specular map from specularLevel node

    Brett Swift committed Mar 23, 2015
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  3. Merge pull request #484 from virtual-world-framework/branch/collada-t…

    …ransparency-fix
    
    Branch/collada transparency fix
    kadst43 committed Mar 23, 2015
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Commits on Apr 7, 2015

  1. Brings back the trashcan and removes an offset that isn't needed (whi…

    …ch should fix tooltips and mutator callout origins for Blockly).
    AmbientOSX committed Apr 7, 2015
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  2. Clean up changes

    AmbientOSX committed Apr 7, 2015
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Commits on Apr 8, 2015

  1. Merge pull request #486 from virtual-world-framework/branch/blockly-c…

    …apability-support
    
    Blockly Added Capability
    spencerfrazier committed Apr 8, 2015
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Commits on Apr 9, 2015

  1. Adds support to change the execution time of Blockly depending on the…

    … length of the task to be completed in the Blockly block.
    AmbientOSX committed Apr 9, 2015
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Commits on Apr 10, 2015

  1. Remove log messages

    AmbientOSX committed Apr 10, 2015
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Commits on Apr 20, 2015

  1. Now we are checking if the URL exists.

    Nathan Marshak committed Apr 20, 2015
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  2. Separated setting the URL from playing the video. This should allow us

    to preload.
    Nathan Marshak committed Apr 20, 2015
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Commits on Apr 21, 2015

  1. "load" now works in the jPlayer model.

    Nathan Marshak committed Apr 21, 2015
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  2. Got the load functionality into the jPlayer driver...

    Nathan Marshak committed Apr 21, 2015
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  3. Merge pull request #489 from virtual-world-framework/branch/jplayer-p…

    …reload
    
    Branch/jplayer preload
    Nathan Marshak committed Apr 21, 2015
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  4. Merge pull request #488 from virtual-world-framework/branch/Blockly-C…

    …hange-Exe-Time
    
    Branch/blockly-change-exe-time
    spencerfrazier committed Apr 21, 2015
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Commits on Apr 22, 2015

  1. Now we can pre-load the correct cutscenes in the scenario1* series of…

    … scenarios.
    Nathan Marshak committed Apr 22, 2015
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  2. Now the jPlayer driver doesn't set the URL (which may cause a load to

    trigger) if its being set to the same URL as before.
    Nathan Marshak committed Apr 22, 2015
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Commits on Apr 23, 2015

  1. Update jPlayer.js

    Got rid of unnecessary, commented-out code.
    Nathan Marshak committed Apr 23, 2015
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  2. Update jPlayer.js

    Got rid of another commented-out block that has no relevance.
    Nathan Marshak committed Apr 23, 2015
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  3. Merge pull request #492 from virtual-world-framework/branch/video_loa…

    …d_on_url_set
    
    Branch/video load on url set
    Nathan Marshak committed Apr 23, 2015
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Commits on Apr 24, 2015

  1. Add lights property to shader material

    Brett Swift committed Apr 24, 2015
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  3. Store custom properties on material object

    Brett Swift committed Apr 24, 2015
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  4. Fix uniform generation with shader material components

    Brett Swift committed Apr 24, 2015
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Commits on Apr 27, 2015

  1. Texture arrays and texture wrapping to shader materials

    Brett Swift committed Apr 27, 2015
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  2. Merge pull request #493 from virtual-world-framework/branch/shader-ma…

    …terial-support
    
    Branch/shader material support
    BrettASwift committed Apr 27, 2015
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Commits on Apr 28, 2015

  1. Refinements in progress...

    AmbientOSX committed Apr 28, 2015
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  2. Speed up working.

    AmbientOSX committed Apr 28, 2015
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Commits on Apr 30, 2015

  1. Remove a log message

    AmbientOSX committed Apr 30, 2015
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Commits on May 5, 2015

  1. Fix error message

    AmbientOSX committed May 5, 2015
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  2. Merge pull request #494 from virtual-world-framework/branch/blockly-r…

    …efinements
    
    Blockly Speedup and Slowdown
    spencerfrazier committed May 5, 2015
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Commits on May 9, 2015

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Commits on May 11, 2015

  1. No stage/log.

    davideaster committed May 11, 2015
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Commits on May 12, 2015

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  2. Merge pull request #495 from virtual-world-framework/branch/optimizat…

    …ion-tests-mars-game
    
    Mars Game Optimization Tests
    spencerfrazier committed May 12, 2015
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Commits on May 15, 2015

  1. Added ability to set defines in shaders

    Brett Swift committed May 15, 2015
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Commits on May 16, 2015

  1. Merge pull request #496 from virtual-world-framework/branch/shader-ma…

    …terial-defines
    
    Added ability to set defines in shaders
    BrettASwift committed May 16, 2015
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Commits on May 17, 2015

  1. Update shader material when defines are modified

    Brett Swift committed May 17, 2015
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  2. Merge pull request #497 from virtual-world-framework/branch/shader-ma…

    …terial-defines
    
    Update shader material when defines are modified
    BrettASwift committed May 17, 2015
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Commits on May 18, 2015

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  3. Merge pull request #498 from virtual-world-framework/branch/blockly-c…

    …lear-xml
    
    Branch/blockly clear xml
    spencerfrazier committed May 18, 2015
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Commits on May 19, 2015

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  2. Merge pull request #499 from virtual-world-framework/branch/blockly-u…

    …pdates+grid
    
    Adds a grid + Updates Blockly version for use of new features
    spencerfrazier committed May 19, 2015
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Commits on May 21, 2015

  1. Check if blocklyNode and previousBlocklyNode are defined before setti…

    …ng the blockXML.
    Brett Swift committed May 21, 2015
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  2. Merge pull request #500 from virtual-world-framework/branch/fix-toolb…

    …ox-update
    
    Fix For Toolbox Setting When Switching Missions
    kadst43 committed May 21, 2015
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Commits on Jun 5, 2015

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  2. Merge pull request #502 from virtual-world-framework/branch/canvas-ma…

    …terial
    
    Canvas Textures
    BrettASwift committed Jun 5, 2015
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Commits on Jun 10, 2015

  1. Fix for extending heightmap

    Brett Swift committed Jun 10, 2015
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Commits on Jun 17, 2015

  1. Merge pull request #503 from virtual-world-framework/branch/mg-grid-r…

    …emoval
    
    Fix for extending heightmap
    BrettASwift committed Jun 17, 2015
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Commits on Jul 3, 2015

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Commits on Jul 5, 2015

  1. More fixes to analytic solver

    Brett Swift committed Jul 5, 2015
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Commits on Jul 6, 2015

  1. Merge pull request #504 from virtual-world-framework/branch/particle-…

    …support
    
    Branch/particle support
    BrettASwift committed Jul 6, 2015
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Commits on Jul 8, 2015

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Commits on Jul 9, 2015

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Commits on Jul 10, 2015

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Commits on Jul 13, 2015

  1. Merge pull request #505 from virtual-world-framework/branch/blockly-r…

    …efactor
    
    Kevin says 👍
    spencerfrazier committed Jul 13, 2015
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Commits on Jul 22, 2015

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  2. Merge pull request #506 from virtual-world-framework/branch/blockly-c…

    …ore-changes-mars-game
    
    Core Blockly Changes Part 2
    spencerfrazier committed Jul 22, 2015
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Commits on Jul 31, 2015

  1. Add fog define toggle for shader materials

    Brett Swift committed Jul 31, 2015
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Commits on Aug 1, 2015

  1. Core changes that support some flyout/aesthetic/UI changes

    Conflicts:
    	support/client/lib/vwf/model/blockly/blockly_compressed.js
    AmbientOSX committed Aug 1, 2015
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  3. Really update variable

    AmbientOSX committed Aug 1, 2015
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  4. Merge pull request #507 from virtual-world-framework/branch/fog-property

    Fog for Shader Materials
    BrettASwift committed Aug 1, 2015
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Commits on Aug 3, 2015

  1. Allow entire HUD to be disabled

    Brett Swift committed Aug 3, 2015
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  2. Disable events when hud is disabled

    Brett Swift committed Aug 3, 2015
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  3. Merge pull request #508 from virtual-world-framework/branch/blockly-c…

    …ore-v3
    
    Blockly Core Changes
    AmbientOSX committed Aug 3, 2015
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  5. Changes radial select to use 90 degree angles only, removes comment a…

    …nd help fields from context menus.
    AmbientOSX committed Aug 3, 2015
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Commits on Aug 4, 2015

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  2. Allow manual setting of hud element draw order

    Brett Swift committed Aug 4, 2015
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Commits on Aug 5, 2015

  1. Merge pull request #511 from virtual-world-framework/branch/blockly-e…

    …xecution-speed-fix
    
    Blockly Execution Speed Change
    AmbientOSX committed Aug 5, 2015
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  2. Merge pull request #512 from virtual-world-framework/branch/hud-draw-…

    …order
    
    branch/hud-draw-order
    BrettASwift committed Aug 5, 2015
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  3. Merge pull request #510 from virtual-world-framework/branch/blockly-c…

    …ore-v4
    
    Blockly Core Changes v4
    AmbientOSX committed Aug 5, 2015
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Commits on Aug 12, 2015

  1. Makes disabled blocks more visibly disabled - removes some dropdown c…

    …ategories and adds back comments category.
    AmbientOSX committed Aug 12, 2015
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Commits on Aug 17, 2015

  1. Merge pull request #514 from virtual-world-framework/branch/blockly-c…

    …ore-v5
    
    Blockly Core v5
    AmbientOSX committed Aug 17, 2015
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Commits on Aug 18, 2015

  1. Add a scene.vwf enableRenderer property.

    Setting `enableRenderer` to `false` will disable the renderer.
    davideaster committed Aug 18, 2015
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Commits on Aug 19, 2015

  1. Merge pull request #515 from virtual-world-framework/branch/no-render

    Add a `scene.vwf` `enableRenderer` property.
    BrettASwift committed Aug 19, 2015
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Commits on Aug 24, 2015

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  3. Another reversion

    AmbientOSX committed Aug 24, 2015
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  4. Add support for reset.

    AmbientOSX committed Aug 24, 2015
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Commits on Aug 26, 2015

  1. Merge pull request #516 from virtual-world-framework/branch/blockly-r…

    …eset-xml
    
    Blockly Driver Fixes
    AmbientOSX committed Aug 26, 2015
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Commits on Sep 2, 2015

  1. Address disabled block coloring issue, address behind toolbox issue, …

    …small changes to stickiness of blocks, blocks in procedures should now highlight.
    AmbientOSX committed Sep 2, 2015
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Commits on Sep 9, 2015

  1. Merge pull request #517 from virtual-world-framework/branch/blockly-c…

    …ore-9-2
    
    Blockly Core Changes 9-2
    AmbientOSX committed Sep 9, 2015
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Commits on Oct 14, 2015

  1. Reset internal array when uniform length changes

    Brett Swift committed Oct 14, 2015
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  2. Merge pull request #519 from virtual-world-framework/branch/uniform-a…

    …rray-length
    
    Reset internal array when uniform length changes
    BrettASwift committed Oct 14, 2015
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Commits on Nov 4, 2015

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Commits on Nov 5, 2015

  1. Merge pull request #520 from virtual-world-framework/branch/mg-hud-fix

    Fix HUD Event Disabling
    BrettASwift committed Nov 5, 2015
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Commits on Jan 20, 2016

  1. Only call notifyDriverOfPrototypeAndBehaviorProps if node and threeOb…

    …ject exist
    Brett Swift committed Jan 20, 2016
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Commits on Jan 25, 2016

  1. Merge pull request #530 from virtual-world-framework/branch/notify-dr…

    …iver-props-performance
    
    Restrict notifyDriverOfPrototypeAndBehaviorProps to 3D nodes
    BrettASwift committed Jan 25, 2016
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