Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix D3D11 unbinding SRV/UAV resources with different mipmap ranges #506

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

frenzibyte
Copy link
Contributor

Direct3D allows binding the same texture as both an SRV and UAV resource as long as the mipmap ranges differ between the two.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

1 participant