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Cache Metal pipeline/depth states for re-use in future pipeline compilations #498

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@frenzibyte frenzibyte commented Apr 14, 2023

A GraphicsPipeline in Veldrid translates to four states in Metal (MTLRenderPipelineState, MTLComputePipelineState, MTLDepthStencilState, and ThreadsPerThreadgroup). Multiple pipelines may be compiled to change certain states while keeping others as-is, this aims to cache all four states to re-use them for all pipelines where feasible and ultimately to reduce redundant bind calls which will come in #499.

I've let disposal remove the caches mainly because the underlying device resources in the pipeline states are likely to be disposed themselves, so it's pointless to keep the cache existing.

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