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While trying to run Metal on iOS, I've came across a list of issues all of which are resolved in this PR. I've separated each fix to its own commit.
CGRect
is too large to useobjc_msgSend
for, thereforeobjc_msgSend_stret
is used. That being said,objc_msgSend_stret
is not available on ARM64 devices, so both are used depending on the process architecture.CAMetalLayer.drawableSize
causes the application to actually be descaled by the same factor instead. Removing the scale factor fixes the issue, and macOS doesn't do it at all in the first place.