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Processing Paris 2013 Masterclass

http://www.processingparis.org/2013/03/processing-paris-workshops-2013-masterclass/

"The masterclass for this year will be dedicated to learning and applying shader techniques with Processing. Used extensively for real-time graphics applications, shaders have evolved rapidly over the last few years and have have been implemented in the latest version of Processing with GLSL shaders and a new PShader class thanks to work and development from Andreas Colubri. Shaders can be used in many different ways. This workshop will explore during the three days a variety of applications : from generating 2D images to 3D models as well as possible cellular automata systems."

Poster

Libraries

The sketches were were built for Processing 1.5.1 using the following libraries:

GLSL_grid_displacement_noise_02 GLSL_grid_displacement_sine_noise GLSL_grid_displacement GLSL_spherical_harmonics_cubemap GLSL_torus_knot_lights_dither GL_torus_lights

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GL & GLSL sketches using Processing 1.5.1 and GLGraphics

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