http://www.processingparis.org/2013/03/processing-paris-workshops-2013-masterclass/
"The masterclass for this year will be dedicated to learning and applying shader techniques with Processing. Used extensively for real-time graphics applications, shaders have evolved rapidly over the last few years and have have been implemented in the latest version of Processing with GLSL shaders and a new PShader class thanks to work and development from Andreas Colubri. Shaders can be used in many different ways. This workshop will explore during the three days a variety of applications : from generating 2D images to 3D models as well as possible cellular automata systems."
The sketches were were built for Processing 1.5.1 using the following libraries: